A Geek's Cogitations, Conjectures and other Cortical Experiences

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WoW: Legion Expansion – Blizzard Gets It Right Again

World of Warcraft Legion expansion

I Love the Fel “Star Destroyer”

We are now three patches into the World of Warcraft Legion expansion (patch 7.1, 7.1.5, 7.2). I haven’t seen the subscription numbers lately but they have to be up. I know my play time is increasing quite a bit. In the previous expansions (after Wrath of the Lich King), I rarely felt motivated to log in. As much as I enjoyed Garrisons, it did become too repetitive. In fact WotLK is probably the last expansion I really enjoyed, however this expansion is quickly becoming a very close second.

I am really enjoying Legion! If you read a lot then I highly recommend reading Richard Knaak’s War of the Ancients trilogy. It is a perfect companion for this expansion and I think it has largely influenced how much I am enjoying it. In a lot of ways an MMO is like a movie, it’s only as good as the story it’s telling. Wrath of the Lich King had a great story that really felt entwined with my character and Legion is doing the same thing.

But Wait, There’s More

There is more to it than the story in the World of Warcraft Legion expansion. Several of the new features they have added is also contributing to my enjoyment. I will admit that I was skeptical at first of Class Order Halls. I thought it was going to be a step backward from Garrisons. I’ll admit that I was too quick to judge. Blizzard is doing a great job incorporating the Order Halls into the main story of the expansion. Also, I think what makes them fun is the fact that every Order Hall is different and has a different story. The garrisons were all the same no matter which class you were playing; now I’m trying to level all my alts just so I can experience each Order Hall.

The Artifact Weapons have to be a huge success. They have to be the driving force behind people completing so much additional content. I rarely set foot in Mythic dungeons but now hidden/unlocking appearances have me making the time to do a few. In fact I have probably completed more Mythic dungeons in this expansion than I have since Mythic dungeons were added to the game. The different weapon for each class specialization also has me trying different specializations. For example, I would rarely play anything other than a Fire Mage, but now I’ve acquired the artifact weapon for Fire and Frost (and I’m even considering getting the Arcane weapon).

It Isn’t Just the Content, It’s the People Too

I rarely pay any attention to Trade because of the trolls and 12 year olds causing havoc and raising blood pressures. However, there are good people and when you find those good people it does change the game. I was apart of a great raid team from Karazhan through most of Cataclysm. When Mists of Pandaria released our team broke up and several of us changed servers. Nearly everyone that moved to the same server all found new raid teams but I didn’t. Perhaps that is why I was rarely feeling motivated to log in.

Finally, when Legion came out, I joined a raid team of which couple of my former raid members were already members. It has almost felt like old times again! The people are fun and so diverse. Perhaps some people are intimidated by too much diversity in a raid team, but it becomes just a matter of adjusting to the different personalities. Eventually you learn that those different personalities are what makes things so much more interesting and fun (even when we are pissed off and struggling).

The next raid, Tomb of Sargeras, is about to open and the next patch (7.2.5) will be hitting live servers soon and I am excited! This new team is ready to face this exciting and lore filled content and soon we will destroy Kil’jaeden, just as we destroy Gul’dan.

FOR AZEROTH! FOR VARIAN!!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

The Official Trailer for WoW: Legion 7.2 Patch

The upcoming WoW: Legion 7.2 Patch trailer is officially released. The live date for the 7.2 patch will be March 28th (next Tuesday). This does not mean that the next raid, Tomb of Sargeras, will be available so there is still time to get those Normal/Heroic Gul’dan kills. You will also still have time to get your “Ahead of the Curve” achievements for Trial of Valor and Nighthold (which goes away upon the release of the Tomb of Sargeras raid).

In any event, here is the trailer:

Biggs Zone – 2016 Year in Review

2016 Year in ReviewAnother year is over and we now look forward to a fresh start in 2017. As we prepare our resolutions or intentions or what have you, let’s reflect back with a 2016 year in review. By the way, there will be NO politics or political hot topics/agendas in this post.

I hate to start on a somber note but I would rather get the depressing stuff out of the way first. We lost some amazing celebrity icons this year. One of our favorite TV dads, Alan Thicke (“Growing Pains”), and our favorite TV mom, Florence Henderson (“The Brady Bunch”) both passed away this year. We lost our faithful Shepard on the Serenity, Ron Glass (“Firefly”). Some of the biggest icons in sports history, American history, and geek canon also passed away. These people include John Glenn, Nancy Reagan, Muhammad Ali, Arnold Palmer, Gene Wilder, Alan Rickman (“Snape”), and David Bowie. Star Wars and Star Trek both suffered tragic losses when our beloved Kenny Baker, known eternally as “R2-D2”, and Anton Yelchin, our modern day “Chekov” passed away.

2016 Year in Review

RIP Princess Leia

The hardest loss the Star Wars community suffered happened while writing this post. Our most beloved Princess and General, Carrie Fisher, passed away at 60 after suffering a major heart attack. I am beside myself after losing yet another one of my favorite actors. I send my thoughts and prayers to her family. MTFBWY, Princess Leia!

Thank you for enriching our lives with your gifts and Rest In Peace.

Ok, enough sad talk. Let’s move on to the brighter things of 2016.

Dawn of the Professional eSports Athlete

Professional eSports AthleteLast August Jimmey Kimmel got on a pedastal about YouTube’s Video Game Watching Service. He couldn’t understand why people would watch other people play video games. The funny thing is, that has been happening for several years now. There are people who find just as much entertainment value in eSport championships as they do watching any other sport. I’m not here to pontificate the *merits of watching eSports; I’m here to talk about the dawn of the professional eSports athlete.

Notice that I never place quotes around athlete. I know many folks, especially other athletes, are probably scoffing and laughing. While that might seem like a knee-jerk reaction, who can really blame them. When you think about an athlete you think about someone physically fit (i.e. professional sports players, American Ninja Warrior, etc). In fact, even Merriam Webster’s definition says: “a person who is trained or skilled in exercises, sports, or games requiring physical strength, agility, or stamina”.

The Professional Athlete is Evolving

Regardless of the standard definition and what society imagines an athlete is, the concept of an athlete is changing. In fact, even Forbes has a article that is about redefining the professional athlete. Athletes are evolving where physicality isn’t the only thing that defines an athlete. Mental acuity is now playing a much larger role. I’ll admit that a large portion of the physical training an athlete goes through has a mental component to it.

Likewise, there is a physical component that contributes to that mental acuity for eSports athletes. Video games challenge your mind, thus training your brain to develop more awareness and griefersharpness. It’s not any different than training in a weight room, after all, your brain is a muscle. However, the physical condition of your body plays a role in how sharp your mind is and how quickly you can react. Do a google search for “esports athlete” and notice the predominate body type. How many of you were expecting this guy?

The only thing all these professional eSports athletes need to take it to the next level is someone to organize them … and then here comes Blizzard.

Blizzard Raised the Bar

At BlizzCon this year, Blizzard announced Overwatch League. This is going to be an actual gaming league; potentially the first ever professional eSports league. I do not know all of the details but from what I have been able to glean, its going to be pretty similar to a traditional sports league. Teams will have corporate sponsors. Players will have salaries and contracts. A player can be traded to another team. It all actually sounds very interesting. If Blizzard succeeds, it will be the first of its kind.

I go back and forth as to whether I think this will survive. At first the whole concept seems inconceivable. Blizzard is trying to create an ecosystem where gamers are paid to play their favorite competitive games. I’m really curious how they are going to convince companies to become corporate sponsors, besides the obvious companies (i.e. Steelseries, NVidia, etc). If they want this concept to expand beyond Southern California, then they are going to need support from other companies.

If Blizzard can secure enough sponsors, there will not be a shortage of players. There might be a shortage of skilled players. I want them to succeed because my greatest cause for concern are all those people quitting jobs to become the next “Fatal1ty” (aka Johnathan Wendel). As absurd as that sounds, you and I both know its true. A gamer has one of two dreams 1) work for a company that makes video games or 2) get paid to play video games. I’m not trying to be disparaging; I encourage anyone to pursue their dreams when an opportunity presents itself.

The one thing I am certain of, this will not be one of those “everyone gets a trophy” type of situation; not everyone can be a professional eSports athlete. As with all competitive sports, virtually and in reality, it will require real skill, real training and real commitment.

/TTYL

* Ironically I sided with Kimmel when I wrote a response to the hecklers

duke-nukem-smIf zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

Blizzard Has Marginalized Professions

Blizzard Has Marginalized ProfessionsIsn’t it ironic that after talking about the trials and tribulations of leveling professions in Legion I’m now discussing how Blizzard has marginalized professions? Perhaps more people were dissatisfied with having to always gem and enchant their gear thus why Blizzard made such dramatic changes to professions. I’ll be honest, I actually miss putting gems in my gear and enchanting my weapon. In fact the latter really bums me out because I think some enchants on our artifact weapon would look amazing!

Actually how marginalized professions has become really bums me out. I always feel like leveling your professions was all part of the leveling experience. It’s one of those tertiary tasks you can do for those times you want to be in-game, but not really in the mood to quest. Granted Blizzard hasn’t removed just lackadaisically crafting at the kiln, but now crafted items are less meaningful. This is especially true for Jewelcrafting and Inscription.

Jewelcrafting, Inscription. Gone!

Job's DoneWell, not really, but if your profession is jewelcrafting and/or inscription, you are probably in the worst position. There are 16 gear slots (excluding the shirt) and, between two level 110 characters, I think I have a gem slot on one item. I’m not suggesting that a gem slot needs to be on every piece of gear again, but it might be nice to see more it than *3.125% of the time. Inscription is mostly cosmetic. Your target market are people who  like to change their shadow form or their ghoul’s appearance. The only way to make a profit using a profession is to complete the Obliterum quest chain and destroy everything you make and sell the obliterum.

Since you can use obliterum to increase item level, the traditional crafting professions (i.e. Leatherworking, Tailoring, & Blacksmithing) still have merit. You can make improvements on the higher level crafted items by using obliterum to increase their level up to 855. Enchanting is probably the only viable profession for progressing in the end game and turning a profit. As players acquire new gear from Mythic dungeons, raids or World Quests some of those items will need enchants.

I hope Blizzard is working on some big changes for professions. I would like to see them play a bigger role again. It doesn’t necessarily have to be as large of a role as it was back in Wrath of the Lich King. I’m not expecting a significant change during Legion but hopefully something clever and innovative in the next expansion. Until then mounts and pets seem to be the only real reason people even level professions.

/cheers

*  16 slots per toon * 2 toons = 32; 1/32 = 3.125%

duke-nukem-smIf zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

WoW: Leveling Your Professions In Legion

Leveling Your ProfessionsBlizzard is trying something new this expansion in regards to professions. Instead of the classic “make x number of widgets”, each profession now has quests. These quests require you to travel all over the Broken Isles to learn from other masters of the trade. There are some quests that require you to enter dungeons (even the Mythic-only dungeons). Leveling your professions has always been a necessary evil and often times quite taxing. The quests do seem to add new depth to them instead of standing by the forge smelting 300 bars. However I can see how the constant queuing for dungeons may eventually feel burdensome and mundane.

I have completed the full gambit of quests and dungeons for tailoring and enchanting. I’m working on mining and engineering now (yay! my paladin is 110!). I don’t feel like its too annoying to have to go into 3 or 4 different dungeons, yet. I may feel differently by the end of the year when I’m working on a 5th or 6th alt. Especially since I’m not too happy about a profession quest that is gated behind a Mythic dungeon (that requires 4,000 Honored rep to unlock).

Will This Kill Professions?

I know of some players that just won’t bother with professions; a choice they made long before this expansion. I’m sure there are some players who begrudgingly pick up professions perhaps for end-game content or just a means to make money. It does beg the question as to whether this new mechanic for professions will do more harm than good. Technically, you don’t have to complete the quests to reach 800 skill points in your profession. In fact, you can still reach the max level doing it the old fashioned way, however you will need to complete a few quests to learn some recipes.

Logistically, I’m still on the fence about the changes. When you think about it, the effort you need to max out a profession is pretty comparable to running a couple of dungeons. If you wanted to make that one “orange” item, that you know would give you the last point you need, you needed to farm for days or spend a small fortune in gold.

Speaking of spending a small fortune, you also have to keep in mind that this method means you don’t have to purchase new recipes from a trainer. Each quest may teach you a new recipe, so imagine the gold you are saving by not having to buy every new recipe. In fact you are actually making money because some of the quests also reward gold.

Ranking Seems Superfluous

Most Legion crafting professions now have three ranks (indicated by stars). The only advantage you receive with each new rank is fewer materials needed to craft the item. I think this is a great advantage for the early part of the expansion but as more people level more alts, the quantity of materials becomes less of a concern. Therefore I think the ranking becomes superfluous when the only benefit is fewer materials. I would much prefer a crafting model similar to the crafting mechanic used in Star Wars: The Old Republic where each higher “rank” has better stats.

Actually, when I think about it, perhaps each higher “rank” should have a greater probability of upgrading the item upon completion. The highest (crafted) item level I have seen, thus far, is 815 but World Quests are awarding items much higher than that. I think World Quests are great but they are slowly marginalizing Tailoring, Leatherworking and Blacksmithing to transmog professions.

So has leveling your professions become an inconvenient frivolity? It may depend on what your end-game goals are. If you are raiding Normal/Heroic/Mythic content then some professions will provide excellent supplements toward those goals. Granted this will come mostly in the form of Enchanting, Alchemy and Jewelcrafting. I appreciate that Blizzard tried to make professions more interesting. It’s unfortunate that they put so much hard work into these profession quests but the rewards are hardly worth the effort. I expect to see some tweaks to professions in upcoming content patches.

/cheers

duke-nukem-smIf zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

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