Nov 112016

Blizzard Has Marginalized ProfessionsIsn’t it ironic that after talking about the trials and tribulations of leveling professions in Legion I’m now discussing how Blizzard has marginalized professions? Perhaps more people were dissatisfied with having to always gem and enchant their gear thus why Blizzard made such dramatic changes to professions. I’ll be honest, I actually miss putting gems in my gear and enchanting my weapon. In fact the latter really bums me out because I think some enchants on our artifact weapon would look amazing!

Actually how marginalized professions has become really bums me out. I always feel like leveling your professions was all part of the leveling experience. It’s one of those tertiary tasks you can do for those times you want to be in-game, but not really in the mood to quest. Granted Blizzard hasn’t removed just lackadaisically crafting at the kiln, but now crafted items are less meaningful. This is especially true for Jewelcrafting and Inscription.

Jewelcrafting, Inscription. Gone!

Job's DoneWell, not really, but if your profession is jewelcrafting and/or inscription, you are probably in the worst position. There are 16 gear slots (excluding the shirt) and, between two level 110 characters, I think I have a gem slot on one item. I’m not suggesting that a gem slot needs to be on every piece of gear again, but it might be nice to see more it than *3.125% of the time. Inscription is mostly cosmetic. Your target market are people who  like to change their shadow form or their ghoul’s appearance. The only way to make a profit using a profession is to complete the Obliterum quest chain and destroy everything you make and sell the obliterum.

Since you can use obliterum to increase item level, the traditional crafting professions (i.e. Leatherworking, Tailoring, & Blacksmithing) still have merit. You can make improvements on the higher level crafted items by using obliterum to increase their level up to 855. Enchanting is probably the only viable profession for progressing in the end game and turning a profit. As players acquire new gear from Mythic dungeons, raids or World Quests some of those items will need enchants.

I hope Blizzard is working on some big changes for professions. I would like to see them play a bigger role again. It doesn’t necessarily have to be as large of a role as it was back in Wrath of the Lich King. I’m not expecting a significant change during Legion but hopefully something clever and innovative in the next expansion. Until then mounts and pets seem to be the only real reason people even level professions.


*  16 slots per toon * 2 toons = 32; 1/32 = 3.125%

duke-nukem-smIf zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

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