A Geek's Cogitations, Conjectures and other Cortical Experiences

Category: Gaming Page 6 of 43

Thoughts and ponderings about PC and consoling gaming.

WoW: Mythic+ Dungeons Are Obnoxious

The concepts in this post will be fairly esoteric if you are not familiar with many of the game features in World of Warcraft. Also, this will likely be a bit of a soapbox as I’ve grown weary of the emphasis put on Mythic+ dungeons. Sorry Blizzard, I just don’t care for the Mythic+ system, in fact I think Mythic+ dungeons are obnoxious.

The original purpose for the them is to give players an end-game option other than raiding. The fact that spec recommendations are usually different depending on whether you are in a raid versus a Mythic+ dungeon is evidence that these two are mutually exclusive. Just because you do one, doesn’t mean you should do the other. As someone who raids heroic content 3-6 hours a week, I don’t find it interesting to spend another 3+ hours suffering through multiple Mythic+ dungeons.

Dungeons Should Be Short

Perhaps I have a bit of PTSD from a 6-hour trip into Shadow Labs way back in Burning Crusade, but a dungeon shouldn’t take more than 20-30 minutes. If a dungeon is taking you more than 30-45 minutes, someone is doing something wrong and its time to quit. I do like doing dungeons, when I have time to do one. I especially like it when there is a dungeon that has specific lore significance (ex: Black Rook Hold, Scholomance, Culling of Stratholme, etc). This is especially appealing if there is a quest that continues a particularly interesting story line.

Other than adding the Mythic mechanic, my only other criticism for dungeons lately is acting as a gate to furthering professions. As I’ve mentioned before, during Legion, its ridiculous to have to complete an extra boss in a dungeon to further your alchemy profession. This seems to be more tame in Battle for Azeroth, but I also haven’t leveled all the professions, yet.

Affixes and Keystones are Bollocks

How long a dungeon takes to complete, even a Mythic+, varies significantly on the composition and competency of your group. So let’s get to the real reason I think Mythic+ dungeons are obnoxious; affixes and keystones.

What are Affixes? They are special twists on mob and dungeon mechanics to create a new challenge and adds new levels of complexity. Only three affixes are randomly active in a given week. You can see the list of possible affixes here. I’m sure for those players that enjoy Mythic+ dungeons enjoy the variety affixes bring to a dungeon; and I’m happy that works for them. Personally I think affixes create more stress and make dungeons less appealing. I could even feel less annoyed by the hoops you need to jump through for getting appropriate gear if there weren’t affixes to deal with as well.

So that brings me to keystones (and, ultimately, gear). In order to enter any Mythic+ dungeon someone in your group needs a keystone. The only way to acquire said keystone is to complete a Mythic 0 dungeon. Each time you complete a Mythic+ dungeon you get another keystone, for a random dungeon, at an increased level. This is where things get especially gross if you are hunting for better gear. The higher your gear score is, the more Mythic+ dungeons you have to do to get gear that’s worth a damn.

An example

For example, my gear score on my raid toon is 360. If I want ilevel 360 gear to drop I have to get a keystone for a Mythic+7 or higher. Which means I have to do at least 2 or 3 dungeons before I even get the appropriate keystone, then I have to complete that dungeon. You also only have a week to do this (as all Mythic+ dungeons and keystones reset every Tuesday). Of course what gear you get is completely random so there is a chance, that after enduring all of that, you could get a piece that you can’t even use. As your gear score increases, so do the number of Mythic+ dungeons you have to complete within a week.

THAT IS A BIG FAT NOPE! I won’t do that. I refuse. All of that work for very little gain just isn’t my idea of fun. So, to that end, I won’t subject myself to that cruelty. I would rather asphyxiate myself with barbed wire (i.e. I’d rather PVP).

By the way, if you do want to know more about Mythic+ dungeons, because they do sound appealing to you, follow this Wowhead link.

/cheers

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Battle for Azeroth Impressions

Battle for Azeroth ImpressionsWe are about six weeks into the eighth World of Warcraft expansion. The Battle for Azeroth has begun; the Horde and Alliance are engaged in fierce warfare to control the Azerite. The first raid, Uldir, is available and Blizzard has already announced the first content patch, Tides of Vengeance. Therefore, by this point in time we have experienced everything that is new to the game. While there is more to come, here are my Battle for Azeroth Impressions thus far.

Battle for Azeroth: The Good

I know why Blizzard doesn’t allow flying in new expansions. I “complain” about not flying quite a bit but it’s only to be an irritation (*cough* “Tony” *cough”). However, in all honesty I do enjoy using ground mounts exclusively at the beginning, for two reasons.

  1. The artists put so much work into the landscape and scenery I feel that flying, right out of the gate, would negate all that effort.
  2. I rarely get to use my ground mounts when flying is available. It’s nice to have a reason to see all my favorite ground mounts.

The story arc I’m looking forward to most is Queen Azshara. We saw her briefly during the Court of Farondis questline, but heard very little of her after that. She’s clearly involved in this expansion so I’m excited to see if she will be a raid boss. It’s time she is put down!

Battle for Azeroth: The Bad

While I don’t think this expansion is starting out as great as Legion, I couldn’t think of a lot of things I think are “bad”. The one item I’m still not happy about are dungeon quests required for professions. Granted I have not reached the max level in all the crafting professions, however Anchor Weed, the rare herb in this expansion, has a dungeon quest required to reach rank 3. It also appears that herbalism is the only gathering profession that has a dungeon component to it.

I don’t mind using quests to reach ranks 2 or 3, but I do not like profession quests that require a dungeon.

Battle for Azeroth: And The ‘Meh’

The Story

As much as I do like that Queen Azshara is mentioned a lot, I’m still not as into the story as I was in Legion. Granted, I don’t think it’s as weak as the story for Warlords of Draenor but the whole “Horde vs Alliance” feels a bit cliche. Perhaps the reason I’m not as into the story is that I actually like Sylvanas and the fact that she’s lost her mind is fantastic. Unfortunately, 98% of the community disagrees and they all hope she dies (btw, I even play Alliance). I’m sure I will be labeled a traitor when I say, I really hope we don’t kill her; in fact I think she’s under the influence of Queen Azshara. While I don’t think she makes a good war chief, I would rather over throw her than kill her (thus killing another Horde leader).

Treasures and Rares

This expansion is inundated with treasures and rare mobs and they have really lost their value. I have opened hundreds of treasures and killed hundreds of rare mobs and 99% of the time I only get Azerite power and vendor trash. Perhaps we were too spoiled in Legion and now expectations are too high to get more out of rares and treasures.

Island Expeditions and War Fronts

The two new world mechanics in Battle for Azeroth are Island Expeditions and War Fronts. These are essentially the evolution of scenarios. Island Expeditions is a race to farm Azerite; that’s it. They developed an algorithm so each time you enter an Island Expedition it’s different, however its only different in terms of terrain and mobs. The objective is still ALWAYS the same. Island Expeditions feel so lackluster that I’ve been renaming them to “Island Adventures”. There is good news. I believe Blizzard has plans to make some changes so they are not so terribly bland.

Honestly I think these Island Expeditions should feel more like War Fronts where the action is immersive. While the objective in a War Front is the same, you can get there by doing other things (i.e. farming iron/wood, attacking clinch points, etc). The downside to the War Front, especially when you can’t enter the battle, once you complete the quests, there is nothing else to do for several days. If you’re still trying to increase your item level or you have alts, they are a great way to get some decent pieces of gear.

Final Thoughts

All in all, Battle for Azeroth is off to a decent start. It has more going for it than Warlords of Draenor. I also suspect that there are more surprises coming for players (not just story but game mechanics as well). I feel like Blizzard is intentionally holding something back, and perhaps BlizzCon is when we will find out what else is coming.

FOR THE ALLIANCE!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Battle for Azeroth Pre-Expansion Goals

We are a week away from the Battle for Azeroth worldwide launch. Our magnificent raid team completed what we set out to do (Ahead of the Curve and Violet Spellwing mounts for all raid members). We still had several weeks between the last AOTC run and the BfA launch. Kudos to the team leadership for finding things to do to keep us all hanging out over the last several weeks. This is the most fun I have had in WoW since Wrath of the Lich King. Aside from the group events, I set out to complete a list of toon-specific goals to complete before the expansion. There are less than 8 days left, how are my Battle for Azeroth pre-expansion goals looking?

Character Goals Progress Update

Quite a while ago I posted a little chart about the goals I made for my alts before Battle for Azeroth drops. At the time of that post I still had 3 alts that had not reach level 110. Of those three, two of them are now at level 110 (the remaining Alliance warlock may get the free 110 boost because I don’t think I am going to try to hit 110 over the next week). Be that as it may, that does mean that I do have a level 110 of every class (including a level 110 Horde character). So having all classes/alts at level 110 before launch … check.

Now the more daunting task is completing the Order Hall, Class Mount and at least one hidden appearance for each of those classes. So here is an updated chart:

Class Order Hall Hidden Appearance Class Mount
Paladin
Priest
Demon Hunter
Hunter
Death Knight
Druid
Shaman
Warlock
Mage
Rogue
Monk
Warrior

As you can see I have made quite a bit of progress, unfortunately I am not finished yet. I am working on the hidden appearance quest for the warlock. The hidden appearance for the warrior requires an exalted reputation with Valarjar before the pieces drop, so, in essence I am working on that as well. The important item of note is that I FINALLY got the hidden appearance to drop for my shadow priest! I hate being at the whim of the RNG, which is why I worry about the Rogue and Warrior hidden appearances. I think I will be able to finish the Order Hall and Class mount quests for the Monk and Warrior, however I don’t know about completing the remaining hidden appearances.

Speaking of Artifact Appearances

Aside from trying to get the hidden appearances, another thing I set out to accomplish was working on a couple challenge appearances. I particularly focused on my paladin and shadow priest. Their gear scores gave me the better advantage. The protection challenge appearance is no joke, just as all the posts said. It is difficult but, in all honesty, it was fun. So I managed to complete the protection and retribution paladin challenge appearance and the shadow priest appearance. Here are some screenshots:

Prot Challenge Appearance

Ret Challenge Appearance

Shadow Challenge Appearance

 

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

What To Do For the Remainder of Legion

Mount Hunting the Remainder of Legion

Spawn of Galakras – Awarded for Glory of the Orgimmar Raider

There is still about 10 weeks before Battle for Azeroth launches and if you’re like me, you’ve cleared Heroic Antorus. So now what? My raid team did go back and try to complete all the raid achievements starting with Emerald Nightmare. We have done all that our patience and sanity have allowed us. (Side note: some of these raid achievements are ridiculously hard and not much fun at all.) So while we wait we have to ask ourselves what is there to do for the remainder of legion?

If you are an “alt-aholic”, like me, then one of the obvious tasks is to finish leveling your alts. Perhaps even complete their respective Order Hall, Artifact and Class Mount campaigns. I’ve talked about this in a previous post. I do have a couple of alts left to level; 2 warlocks and a warrior. I am also leveling two of the allied race factions to unlock their unique looks.

Achievements and Mount Farming!

Mount Farmers Waiting for Nalak

Perhaps the most common activity for the remainder of legion will be completing achievements. Granted achievements is something that can be done anytime during the expansion; so why wait until the end of it? Well, your item level will be about as high as its going to get, which will be helpful depending on what achievements you are doing. Also, if you are raiding regularly, you may be spending your off nights doing World Quests and dailies to improve your gear; or farming materials for consumables. Or, as I alluded to earlier, you are leveling alts. This is usually the time I do some of the less exciting achievements, such as exploration and quest achievements. I will also go back and farm old content achievements as well.

Which leads to mount farming. Several mounts do come from larger achievements, such as the Spawn of Galakras pictured above. However, there are some mounts that come from different sources. Probably the most common mounts to farm are the Pandaria world bosses – Galleon, Nalak, Sha of Anger and Oondasta. I’m not going to lie, farming world bosses and old raids isn’t the most exciting of tasks, and will feel quite boring for 10 weeks. So some nights I may not even log in and, instead, play other games or catch up on some TV shows.

Blizzard seems to struggle with that balance of too much time before the new expansion, and too little time. Although we know that there is one more event coming prior to BfA, the final chapter of our artifact weapons.

What will you be doing for the remainder of Legion?

FOR THE ALLIANCE!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

RTotD: Finally Killed the Filthy Punk

This isn’t really a true “Random Thought of the Day” since I am posting this to celebrate victory. After several grueling weeks of banging our heads against the wall, we finally killed Heroic Argus. It is the final “Ahead of the Curve” (AOTC) achievement available for this expansion. For those of you that are unfamiliar with the “Ahead of the Curve” achievement; it involves killing the final boss of the current tier on Heroic difficulty before the release of the next tier (or expansion, in this case). It is no easy feat (unless you are a Mythic raider).

We Got Them All

This AOTC achievement is especially important to the Humpday Heroes raid team. This is not our first; in fact we have all of the AOTC achievements from this expansion. This is also very exciting for myself as I have never done any kind of Heroic raid content in the past (unless you count 25-man and/or hard-mode). These were my first “Ahead of the Curve” achievements. I am beyond thrilled to be apart of this team.

Click to enlarge

Also, the Violet Spellwing mount looks amazing! I can’t wait to get it for the rest of the team members that couldn’t be there last night. We have a lockout saved so we will get you in there to get yours!

And now … ON TO BfA!!!

FOR THE ALLIANCE!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Legion Expansion Final Thoughts

Legion Expansion Final ThoughtsThe sixth World of Warcraft expansion is in its final months, so lets review the past year. I’m going to cover the various new mechanics of the game, the goals I have planned before Battle for Azeroth, as well as my thoughts on the raiding and the storyline. To start off my Legion expansion final thoughts, I’ll simply say I really enjoyed this expansion. I think the story is just as interesting as it was for Wrath of the Lich King. The Legion has been an indefatigable foe for Azeroth for decades. It’s really cool to be apart of the final chapter (“if” it’s the final chapter).

The raiding content, I felt, was pretty epic. I really had fun taking down Xavius, Gul’dan, Kil’Jaeden and ultimately Argus himself. Blizzard devs deserve some mad props for some pretty fun and challenging new fight mechanics. This is also my first expansion participating in Heroic raid content. I have never gotten an Ahead of the Curve achievement before! The Humpday Heroes CTR raid team on Aerie Peak are a fantastic group of guys and gals! I’d say, with the exception of the Coven of Shivarra fight **, the heroic content was just the right amount of challenging.

** Next time Blizzard, let’s tweak that RNG algorithm on fights like Heroic Coven of Shivarra to be a little less random and a little more deliberate.

My Legion Expansion Goals

Beyond achieving Ahead of the Curve (which my raid team is 1 boss away from accomplishing) I have quite an ambitious list of goals to try to finish before Battle for Azeroth goes live. I feel like there is more I want to do at the end of this expansion that any other expansion. After hitting max level, the list of things to do are seemingly endless. Every class has a mount to unlock and an Order Hall campaign which awards titles and gear. Every spec has an artifact weapon campaign and 75 points to unlock in artifact power.

Of course, that makes leveling alts quite a daunting task, especially for an “alt-aholic” like myself. I have been working to complete the Order Hall quests, unlock all Class mounts for every class and acquire at least one hidden artifact weapon appearance. I am keeping track of my progress:

Class Order Hall Hidden Appearance Class Mount
Paladin
Priest
Demon Hunter
Hunter
Death Knight
Druid
Shaman
Warlock
Mage
Rogue
Monk
Warrior

Unlocking the Class mount is probably the most arduous of the tasks, especially trying to grind out the 50 Marks of the Sentinax. It borders on insanity and masochistic. There are still a few exploration and collection achievements I’m trying to finish, as well a few more mounts to farm. It should be enough to keep me busy until the release of Battle for Azeroth.

Review of Order Halls

I know I was in the minority when I said I liked the Garrison from Warlords of Draenor. In fact I wasn’t even convinced that I was going to like Order Halls because I felt they were a step back from Garrisons. Blizzard successfully proved to me that Order Halls are fun; the quest campaign really improved my impression of Order Halls. I have unlocked the Order Hall for every class and I think my favorite is the Shaman Order Hall. I do really like the locations of the Paladin and Rogue Order Hall; the Warlock Order Hall seems to be the most confusing.

I’m glad they continued with the followers/champions. Having a pocket tank to level with is very helpful. I believe they are continuing this mechanic in Battle for Azeroth.

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