The second part of wrapping up another World of Warcraft expansion is to go over the numbers from my spreadsheets. At the beginning of the expansion, I had 22 characters at 70; 4 of which were created during the Mists of Pandaria Remix event. I also started with 6.8 million gold (across all toons) and 620 mounts. So now that the war (within) has ended, let’s get into the numbers.

Alts, Gold, and Gear

As I said, at the start of the expansion, I had 22 characters at level 70. The goal was to get all of them to 80 before the expansion ended. Before the launch of the expansion, Blizzard alluded to the fact that we would only have a year before the next expansion. It was actually about 18 months. Be that as it may, I leveled all 22 characters in just under a year (July 7th is when the last character hit 70).

Anth on a pile of gold

A quick note before I talk about the gear. When the Midnight pre-patch launched, the item levels were squished. It was a difference of approximately 560 item levels. So when I talk about the ending values, it is based on a calculation of the pre-patch item level plus 560.

The average item level of a fresh level 70 was approximately 540.08. The average item level of my alts at the end of the expansion is 686.59. My raiding character (ie, my main) reached an item level of 714.31, which means the difference (of the average) from my main was 27.72. At the end of Dragonflight, it was 27.05. It’s interesting that I hit about the same number.

At the start of the expansion, I had about 6.88 million gold. I am finishing with approximately 8.85 million, which represents a net profit of just under 2 million gold. The only large expense was another 100k for the augment rune and the countless thousands of gold I have already dumped into housing. If housing hadn’t been introduced in the pre-patch, I’m sure I would have made a profit of over 2 million gold.

Mounts and Professions

The mount haul in The War Within was outstanding. During Dragonflight, I obtained 154 new mounts, including those from the Mists of Pandaria remix event. I started the expansion with 620 mounts, and I’m closing out The War Within with 833 mounts! That is an increase of 213 mounts; so I blew last expansion’s count out of the water.

Siesbarg was the most difficult mount to obtain

Legion Remix introduced 44 new mounts, of which I obtained all of them. If Simple Armory is accurate, of the 92 mounts available in The War Within, I obtained 65 of them, which is 71% of the mounts available in the expansion.

The most difficult mount to obtain was Siesbarg. It required a drop from a rare that started a quest. Several quests followed in which you had to obtain thousands of quest items from mobs all around the quest zones and the raids. It took quite a while.

My fondness for the changes made to professions did not grow with this expansion. It’s still tedious to obtain the knowledge points, and the amount of materials needed to craft certain items is obnoxious. I did manage to max all 11 professions this expansion. I’m sure a lot of that was due, in part, to the consolidation of materials in the warbank and the introduction of patron crafting orders.

With that said, 64% of my characters maxed out their professions, and all of them have profession accessories and tools with a minimum of uncommon quality (i.e., green).

And with that, it’s time for Midnight.

For the Alliance!


If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!