Biggs' Zone

A Geek's Cogitations, Conjectures and other Cortical Experiences

Social Celebrities

I use most of the popular social media websites (Facebook, Google+ and Twitter) and I primarily use them to stay connected with old friends and co-workers. I also use them to shamefully promote my blog posts. Lately I’ve enjoyed another aspect of social media, something that I wasn’t expecting. There are a number of celebrities that are pretty active on the same social media networks and I think its extraordinary.

I already knew they were amazing people just from all the movies and television shows that I have watched over the years, but to see them posting on Twitter, Facebook and Google+ makes them all even more amazing. We were all always separated by the movie screens which created a popularity gap. Celebrities were put up on this high pedestal that we all wished we could be apart of but social media has changed all that. It has broken down the barriers that kept us all from connecting. It has created a way for all of us to vicariously experience their fascinating lives, and perhaps it has provided a similar experience for them though I know our lives are not quite as interesting.

It has been enlightening to realize how much I have in common with the people I have admired from the other side of the silver screen, its a fascinating cardinality. Though they will never know my name and though we may never meet in person, I hope its a comfort to them to know that we enjoy them just as much when they are simply being themselves.

So thank you Mila Kunis, Nathan Fillion, George Takei, Wil Wheaton, Dulé Hill, Simon Pegg, Kaley Cuoco, Eliza Dushku and all the other celebrities active on social media for all the extraordinary entertainment you have provided; and thank you for letting us in on just a tiny part of your lives.

/cheers!

The MMO Times: Good Neewwws Everybody!

Issue 38

Greetings Fellow Gamers! It has been a very exciting week, culminating with the early access launch of The Secret World. There have been new updates and major announcements that will have many gamers giddy like a little school girl. Obviously the biggest news this week was the release of SWTOR’s Game Update 1.3 and the announcement of the Guild Wars 2 release date.

I hope to provide a post soon of my impressions of the 1.3 patch (similar to what I did for 1.2) so look or check back for that. There is also more information about account-wide mounts for MoP, more MechWarrior Online news and a very interesting article about the Jet Li sponsored MMO, Age of Wushu. Enjoy!

Biggs On: The Secret World

I was fortunate enough to participate in the past two beta weekends for The Secret World so I thought I would offer my review/general impressions. The release date for this game is July 3rd, early access starts this Friday. If anyone is not familiar with this game, its that latest MMO developed by Electronic Arts and takes place in a modern world but in a fictitious location. There are no races (in the orc/elf/dwarf sense) – everyone is human. There are three factions: Illuminati, Templar, and Dragon.

Character creation is a bit reminiscent of Aion or SWTOR where you can modify the physical appearance of your head, nose, chin, eyes, etc (but not quite as granular as Aion). You will also choose your outfit and choose wisely because your outfit will not change. You will be able to set a first name, last name and nickname. Your nickname must be what is unique and finding a nickname that wasn’t taken and/or allowed can be quite challenging almost to the point of aggravating. I’m not going to describe the story because I would rather you experience it for yourself but basically you are part of a secret society (which is associated with your faction) and you fight your way through strange activities occurring in the world (almost like something out of a Stephen King novel coupled with a Dan Brown novel).

Probably the most interesting concept in this game is how you level. It isn’t a traditional leveling mechanic in that there isn’t a numeric value to your level. What gear you are wearing and how deep you have gone into your skill/ability tree dictates how far you have leveled. Your weapons consist of magic, guns, swords or clubs … all of which seem pretty cool. Your weapons are the only noticeable changes to your character as you swap gear in and out. You don’t receive chest, legs, feet or gloves. Your gear primarily consists of a weapon (or focus for magic users), a couple talisman, rings, neck, etc.

Ok, so what did I think. Its not a bad game. It’s different. I like the modern world aspect of the game. The artwork and graphics are pretty amazing but you will probably want a pretty decent video card and processor to properly experience the game. It’s not a game I would pay a subscription to play. Something that I didn’t like is that sometimes what you are suppose to do and where you are suppose to go for quests wasn’t very clear. I found myself just running around without a clue as to where to go until I stumbled onto the right path. Sometimes you have to “pause” current quests in order to pick up new quests so you can’t pick up everything and do them all at the same time.

The game definitely has potential but its not going to be the next WoW, in fact I doubt there will ever be a game that will generate the same player base and have the same impact as World of Warcraft. I’d say that if you get a chance to check it out for free, give it a shot, I think its going to be a game, like Aion, for the A.D.D Gamer who briefly needs something different.

Click here to go to The Secret World website.

Cheers!

Biggs On: Why I Still Play SWTOR

It has been a tumultuous time for Bioware and EA lately. The layoffs, server mergers, and plummet in stock price has been a pretty grim omen for the game manufacturer. SWTOR and Bioware have been receiving some tough criticisms from the gaming community and its sad to see such negativity because honestly I really enjoy playing SWTOR. I would say I enjoy it more then WoW and a lot more then Diablo III (I just couldn’t get into Diablo III – I like DC Universe Online more then D3, but I digress).

All the things people complain are wrong with the game I don’t see as negatives. I enjoy the story, the quests, the gameplay, the feel of the game. I love how crafting works, combat, instances, raids, pvp and traveling between planets is an appropriate concept for the game because its freaking Star Wars! In fact there is very little that annoys me about the game; the harsh feedback and whining from the gaming community is more annoying then anything in the game.

Yes, it plays like WoW so I would agree that one could loosely suggest its a WoW clone, but when did that become a negative? It seems to me that creating a clone of a previously successful game was the formula for success. Case in point: WoW was labeled as a clone of EverQuest and some may even argue that EverQuest was a clone of something older then it (perhaps Lineage or Ultima Online). The point is, games are made to parallel their predecessors or competitors to entice players to try their game. The more alike the game is to something they have played before, the easier it is to keep them playing it.

I have no control over the destiny of SWTOR. If Bioware has to shut it down then I am going to try to keep playing it until that day. I do think that if they were successful in going to a Free-2-Play model they may see people come back in droves because it really is a fun game. The risk though is now that they are consolidating servers, if they get a sudden influx of returning (or new) players, it may cause over-population and performance issues. It’s a difficult line to walk especially since gamers these days are so fickle and the market is saturated with so many games.

In the end, these games are a business and therefore they must make money. I trust that Bioware and EA will do what is necessary to keep producing great games. Who knows, perhaps those people that are constantly whining and complaining are the minority because the people that are content with the state of the games are too busy playing them instead of crying to complete strangers (who don’t give a rip) on the Internet.

Cheers!

The MMO Times: Summertime Fun!

Issue 37

Welcome back! It looks like I have become more diligent posting a new Times each week. Summer has arrived which means the countdown to some of summer’s biggest releases has begun. The Secret World will soon be out (July 3rd) but I know the most anticipated upcoming release is Guild Wars 2.

There is some exciting news in this issue. Some updates on the SWTOR server transfers (its good news for once), as well as news on its upcoming 1.3 update. Some exciting DC Universe news as well as MechWarrior Online, World of Tanks and The Secret World. By the way, yours truly has a beta invite to this weekends final beta test for The Secret World, I hope to get in there and check it out and maybe provide you all with a post about my thoughts and impressions.

Developing for iOS

So I have completed reading a book, cover-to-cover, on iOS development (as an aside, I highly recommend Head First iPhone & iPad Development) and now I am faced with the next big challenge: ideas. I have hit a dry spell in my efforts to develop apps and that is figuring out what I want to develop. I’ve thought about just developing random apps that don’t have a lot of functionality just to spark some ideas. Generally if I start on a small project I usually think of more features along the way.

My advice for anyone that is also just starting to develop iOS apps (or apps for any device) is while you are in the process of learning how to do it, start thinking about what you want to develop. I suggest this for a couple of reasons.

  1. You might find some neat trick or tool that could be very useful for the app you want to develop. Make sure you explore all the possibilities of that control or tool so you know its limits and how to implement it. Sometimes the best part of programming is extending a control to make it do things beyond its normal intended functionality.
  2. Its important to have some ideas to start building on immediately after you finish any kind of tutorial or technical manual. Unfortunately since I took such a long break between finishing the labs in the Head First book to trying to start my first app that I have forgotten a great many things to get me started. I will probably go back and revisit several chapters to refresh myself.
  3. It’s ok to re-invent the wheel. Just because there is an app out there that already does most of what you wanted your own app to do, create it anyway. I once had a professor that said to always re-invent the wheel because you might be able to do it better.
  4. Make a plan and set some deadlines for yourself. If you are already a programmer then you know what its like developing as a professional. You have a project manager (and perhaps a product owner) that is setting deadlines and expectations. Become your own project manager/product owner. Commit to a timeline and a set of features you want to have completed as your first iteration.
  5. I would think about setting up some kind of version control for yourself, especially if you plan on submitting any of your apps to the Apple Store. There are quite a few free version control solutions out on the Internet for you to use and XCode provides an option to use Git when you create a new project. If you want to read up on version control a bit, check out this website/book: Version Control by Example.

Hopefully my dry spell will end soon and I will be back in the zone writing iOS apps. You can be sure that once my app is approved to be on the Apple Store that I will be telling you all about it here. In fact I will probably create a new section on the site for each app I develop.

I hope someone finds the things I have said here to be useful and it helps you with your iOS development endeavors. Good luck!

Cheers!

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