A Gamer Geek's Cogitations, Conjectures and other Cortical Experiences

Tag: iOS

Biggs On: WWDC 2015

apple_logo-263x300This week Apple held their annual WorldWide Developers Conference where they often unveil new versions of their software or, sometimes, new versions of their hardware. This year they focused primarily on the software with changes to OS X, iOS, and Apple Watch. Honestly, there wasn’t much that aroused my inner geek, in fact I probably have more to criticize than to condone.

I might as well talk about the one thing that had me a little excited and that was Apple talking about the next iteration of their new programming language, Swift 2. As I mentioned in a previous post, I enjoyed the proverbial “getting started” tutorials from a few months ago. I’m really looking forward not only to what Swift 2 will offer but I’m especially curious about what the open source community will do with it as well.

“El Capitan” is probably the worst name for a product since “Microsoft Edge”! Sure, I get why they chose that name, because its some rock edifice in Yosemite (that’s a better origin story than Microsoft Edge … which I don’t even think has an origin story) but its a terrible name for software. It doesn’t sound like a piece of software, it sounds like a mixed drink or amateur Mexican porn. I was listening to the CNET TV crew while the keynote was going on and someone said “Big Sur” was their choice for the name; I think that would have been a great name. I’m glad I won’t have to pay for the upgrade. (Side-note: The CNET TV crew were a lot of fun to listen to; I may have to start listening to their broadcasts each week).

Biggs On: iOS7 Impressions

apple_logo-263x300The new iOS 7 has been live for a few weeks now and over 200 million devices have made the switch. I updated both of my devices (an iPad 2 and an iPhone 4S – before I upgraded to the 5S). I heard mixed reactions while iOS 7 was in beta, but for the most part people liked it. I didn’t get a chance to try it out when it was in beta so I experienced it with the rest of the world the day after it went live.

Overall, I really like it. In my opinion, it seems cleaner, more modern and edgy. It’s easy on the eyes (unlike some other OSs whose “lively tiles”, according to some experts, may induce diarrhea). I’ll admit, it did seem a little sluggish on my 4S and I had to go in and make a few changes under the hood (as it were) so I could get a little more out of my battery. Honestly, that’s pretty typical of Apple. The latest iOS always seems to zap your battery and you have to go in and turn several background features off if you want your device to last longer than a day. In fact the first day I had my iPhone 5S the battery was nearly gone by the end of the day, which shouldn’t happen with a new phone. After turning off several features (such as Background App Refresh and Automatic App Updates) the phone battery performed much better.

On the other hand, the battery on my iPad 2, since updating to iOS 7, doesn’t seem to have been affected at all. With that said, I like iOS 7 more on the iPad then I do on the iPhone. Perhaps its because the screen is bigger and therefore easier to notice the subtle design changes in some of the icons and overall picture quality. Or maybe I’m just strange (which we all know has always been true, regardless).

I freaking love the Control Center. It’s so nice that I can just swipe up and toggle DND, WiFi, Airplane Mode, and several other Settings and Utility apps (such as calculator, camera, stop watch, flashlight). I’m a lot less likely to get caught looking at my phone in church when I forget to turn on DND because it can be toggled so much faster now. I know, I know. Android did it first, and I’m glad Android users have had that luxury longer, but its nice to finally have it on an Apple device.

If you haven’t updated your devices yet, I am going to encourage you to do it. Make sure you read about some of the tips folks have posted for improving your battery life, especially on older devices (and by older I mean pre-iPhone 5). If you have already updated, what do you think? What things do you like about it? If you don’t like it, I encourage you to share that as well.

/cheers

Developing for iOS

So I have completed reading a book, cover-to-cover, on iOS development (as an aside, I highly recommend Head First iPhone & iPad Development) and now I am faced with the next big challenge: ideas. I have hit a dry spell in my efforts to develop apps and that is figuring out what I want to develop. I’ve thought about just developing random apps that don’t have a lot of functionality just to spark some ideas. Generally if I start on a small project I usually think of more features along the way.

My advice for anyone that is also just starting to develop iOS apps (or apps for any device) is while you are in the process of learning how to do it, start thinking about what you want to develop. I suggest this for a couple of reasons.

  1. You might find some neat trick or tool that could be very useful for the app you want to develop. Make sure you explore all the possibilities of that control or tool so you know its limits and how to implement it. Sometimes the best part of programming is extending a control to make it do things beyond its normal intended functionality.
  2. Its important to have some ideas to start building on immediately after you finish any kind of tutorial or technical manual. Unfortunately since I took such a long break between finishing the labs in the Head First book to trying to start my first app that I have forgotten a great many things to get me started. I will probably go back and revisit several chapters to refresh myself.
  3. It’s ok to re-invent the wheel. Just because there is an app out there that already does most of what you wanted your own app to do, create it anyway. I once had a professor that said to always re-invent the wheel because you might be able to do it better.
  4. Make a plan and set some deadlines for yourself. If you are already a programmer then you know what its like developing as a professional. You have a project manager (and perhaps a product owner) that is setting deadlines and expectations. Become your own project manager/product owner. Commit to a timeline and a set of features you want to have completed as your first iteration.
  5. I would think about setting up some kind of version control for yourself, especially if you plan on submitting any of your apps to the Apple Store. There are quite a few free version control solutions out on the Internet for you to use and XCode provides an option to use Git when you create a new project. If you want to read up on version control a bit, check out this website/book: Version Control by Example.

Hopefully my dry spell will end soon and I will be back in the zone writing iOS apps. You can be sure that once my app is approved to be on the Apple Store that I will be telling you all about it here. In fact I will probably create a new section on the site for each app I develop.

I hope someone finds the things I have said here to be useful and it helps you with your iOS development endeavors. Good luck!

Cheers!

For Newbie iOS Developers

After talking to a good friend of mine who had several questions for me on how one would get started developing iOS apps, I thought my advice was worth putting into a post. After all, I’m still a bit of a newbie iOS developer myself. So I thought I would share my experiences for other aspiring developers while all of the steps are still fresh in my mind.

The IDE

There are going to be some costs up front, especially if you don’t own a Mac. The IDE for developing iOS applications is Xcode and it can only run on a Mac. There are some projects out there that have tried to create a windows IDE but I haven’t seen anything that was successful and wasn’t a painful process to setup. You can try running a Virtual Machine and install OS X but you might run into some hardware complications. Honestly, if you are serious about developing iOS apps, go out and buy a Mac.

iOS Developer Program

Once you have a Mac to use for development the next thing you want to get is Xcode. You can download Xcode from the Mac app store and you can either pay $4.99 or you can sign up for the iOS Developer Program and download it for free. The iOS Developer Program is an annual subscription of $99 a year. Obviously you get more amenities other than Xcode for free. If you plan on distributing your app via the app store and/or you want to deploy an app to any iOS device (including your own) you will need to sign up for this. Xcode does come with an emulator so if you want to hold off until you are more comfortable, that’s what I would recommend, but bear in mind the emulator cannot test any email or Internet/Wi-Fi functionality.

If you want to develop apps for the Mac or Safari, they each have their own developer programs and will cost you another $99 a year for each.

Recommended Readings

I know that the Internet is an abyss of developer forums, tutorials and blogs which may, or may not have sufficient information to get you started developing iOS apps. I initially started out by searching for iOS tutorials and most of the advice people had was to go out and buy a book, so I bought two. Here are the two books I bought, which I highly recommend:

Subscribing to the iOS Developer Program also gives you access to developer resources such as videos, libraries and forums. You can also get code level assistance from Apple engineers (apple developer link).

The App Store

I thought I would finish with some things to keep in mind when you go to post your app to the app store. When you submit your app it first has to be reviewed and this process can take up to seven days, depending on the complexity of the app. You are responsible for setting the price of the app; you will receive 70% of the sales revenue, Apple will take 30%. There are no additional fees for posting free apps, credit cards, hosting or marketing.

That’s all I have for now, I hope you found this useful. If more tips come to mind, I will do a part two or something. Good luck!

Cheers!

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