A Geek's Cogitations, Conjectures and other Cortical Experiences

Tag: Gaming Page 5 of 28

WoW Classic Is A Classic Blunder

In August Blizzard will deliver on a promise they made at Blizzcon. Live servers of WoW Classic will go online. So many players are eager to get back to basics; and I don’t understand WHY! The only answer I have is nostalgia, but I think even the nostalgic vanilla vets will be quickly reminded how awful questing is. The other group that may be drawn to Classic are all those that began playing WoW during one of the expansions. These people will be among the first to bail and they will come running back to the current game faster than Barry Allen. Ultimately, I think WoW Classic is a classic blunder; I give it 6 months and the numbers will dwindle.

Honestly, I think this is a money grab. I think Blizzard is trying to rekindle their old subscription numbers by luring back old players. They might succeed. Players who cancelled their subscription several years ago will come back to play classic, and perhaps check out the current state of the game. Perhaps some of those players will keep playing the current game.

Its a “classic” business ploy – see what I did there (•_•) ( •_•)>⌐■-■ (⌐■_■)

Oh The Grind, Grind, Grind, Grinding

The first thing everyone will be reminded of quickly is the utter lack of quality-of-life. For example, looting quest items while in a group. For every mob that you kill, the loot belongs to one person, and one person only, including quest items. Therefore the total number of mobs you have to kill, assuming a guaranteed drop, is equal to the number of mobs needed times the number of players in your group. It could literally take an hour to get 10 items for everyone in your group.

Also, to make that grind feel extra special tedious, you will have to RUN …. EVERYWHERE, for 40 levels. You will not be able to use a mount until you reach level 40, and that is assuming you can afford it (which means grinding for cash on top of everything else). So grab a book, bind the auto-run key and … get a few chapters in while you quest in Desolace.

This is just the tip of the ice burg of the missing quality-of-life mechanics in Classic. Here are some additional low quality-of-life items:

  • No group/raid finder (have to use the old LFG channel)
  • REALLY SMALL BAGS
  • HUGE talent trees
  • You have to buy ALL of your spells again
  • You will be broke, all the time
  • Hunters will be destitute because they will have to stock ammo and pet food, again
  • If you’re not in a raiding guild, then you’re not raiding
  • No world quests which means no end game
  • There are no Heroic dungeons/raids
  • Limited Class Selection (no monks, death knights, demon hunters, alliance shaman, horde paladins)
  • NO FLYING
  • Raid sizes are 40 man only (no 10, 25 or Flex)

Lack of End Game Content (for Non-Raiders)

When you reach level 60 you will have nothing to do, especially if you are not raiding. You could traipse around the world and complete every quest you can possibly find. ◉_◉

You could use the LFG channel and grind through dungeons. ̿’̿’\̵͇̿̿\з=( ͠° ͟ʖ ͡°)=ε/̵͇̿̿/’̿̿ ̿ ̿ ̿ ̿ ̿

Or you could start an alt and do it all over again. (ノಠ益ಠ)ノ彡┻━┻

Ultimately, your level 60 character will simply collect dust because the only end game content WoW Classic offers is raiding. Oh, and if you thought grinding levels was grueling, raiding in Classic is a whole new level of grinding.

WoW Classic Raiding Will Be A Blunder

If you want to raid in classic you will be forced to join a raiding guild, unless you are lucky and find a frequent raiding group on the LFG channel. Raids in WoW Classic are 40 man only. Raiding will be a daily occurrence if you want to progress. I remember in vanilla there were raid teams meeting 4 hours every night to complete Molten Core. Remember, in Vanilla there are no lock out extensions. You must complete the raid before it resets.

You will need to grind, a lot, to have the consumables and gear. You will need sufficient bag space to hold extra gear because you will need to farm fire resistance armor for Molten Core. For example, if you’re a hunter you will need bag space for ammo, pet food, consumables and fire resistance gear.

Expansion Stop-Gap And Boredom

I think Blizzard is standing up these WoW Classic servers as a stop gap for current players. They don’t want to lose subs because of another lackluster expansion so they are giving players, who are caught up on current content, something to do. I think they are also doing this as a stop gap because the next expansion is probably over a year away and 8.3 will be the final patch for Battle for Azeroth.

Also, for the record, I am a “Vanilla Vet”. I created my first character, a Night Elf Hunter, in vanilla, but I leveled my paladin before they launched Burning Crusade. I am not feeling so nostalgic that I want to grind through it all over again. I did try the open beta and after 2 hours of grueling quests, I uninstalled the game. I might try it again, when I’m really bored, but it won’t be when it launches. In fact it will probably be several months after it launches before I subject myself to that kind of torture.

It Will Never Change

The most baffling thing I’ve heard is that some players are, allegedly, abandoning the current game to exclusively play WoW Classic. I understand if some people think that the current content (while a little weak in story) does feel like a daily grind. However, why would you trade one grind for an even larger grindfest?!? At least in the current game there is some choice and the choices change daily. WoW Classic will never change.

In one year, when we are on the next expansion, WoW Classic will still be exactly the same. When we are two expansions into the future, WoW Classic will still be exactly the same! They can’t change it, or update it, otherwise it can no longer be called “classic WoW”.

If all of that sounds exhilarating to you, then power to ya. I’m quite content with my spoiled quality-of-life World of Warcraft.

/end soapbox

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Waiting for Rise of Azshara

How about a gaming update! We are waiting for Rise of Azshara, the 8.2 patch for the Battle for Azeroth expansion. We know this patch is on the PTR, and Blizzard is teasing us with a plethora of details (some containing spoilers). While I am avoiding the spoilers, I do read about some of the new content including the new zones, encounters and, of course, the new mounts! However, this isn’t about those details. What is there to do while we wait??!

Raiding and AOTC

Ahead of the Curve (AOTC) is an achievement for defeating the final boss of the current raid tier before the release of the next tier. It’s a goal many guilds use as a guideline for remaining in sync with the expansion storyline.

This patch will remove the AOTC achievement for Battle of Dazar’alor. Therefore raid teams are feverishly trying to defeat Jaina on heroic difficulty before the patch drops. Our raid team, however, has already accomplished that (huge props to everyone that made it possible). While we wait for 8.2 we are working on AOTC for Crucible of Storms, which only consists of two bosses and, therefore, shouldn’t be too difficult.

Non-Raid Goals (i.e. ALTS)

We only raid two nights a week and, since a release date hasn’t been announced, we are not in a hurry to bring down Uu’nat. If your only in-game goals are related to raiding then you’re probably pretty bored right now. Me, on the other hand, have 13 other toons that I would like to get to 120.

Currently I have 9 alts at max level (meaning I have 10 characters at 120). I made it a goal to try to get all of them to 120 before 8.2 drops. My main purpose for this is that I neglected my alts during most of the previous expansion. I waited until the final patch to diligently level the alts. I did not accomplish everything I had hoped to do before the expansion ended. Hence my reasons for more proactively leveling my alts.

Leveling Is A Science

I can usually reach level 120 in about two weeks, a little over one week if the Darkmoon Faire is active. I’ve learned there is a science to leveling in Battle for Azeroth. Before you begin leveling an alt, I would highly recommend picking up the 7th Legion Scouting Map (or Honorbound Scouting Map) from the Emissary. This is a Bind on Account item that will discover all the flight points on Kul Tiras and Zandalar on each character it’s used.

Basically I begin by picking one of the zones and I focus on the main storyline for the zone. I will do a couple of side quests along the way, but I keep doing the main quests until I have the quest for the dungeon (which marks the end of the story). Once you have all three storylines completed then you have a choice.

If you focus specifically on the storyline quest chain, you will not hit 120. Depending on how many side quests you do you will still need about 1-2 more levels. I would highly suggest you work on the three war campaigns next. You can wait until 119 if you want, since you will get an item from the first one you complete. I suggest completing these before 120 because you will want the waypoints out to your faction’s respective camps when you unlock World Quests and Faction Assaults.

If you still haven’t hit 120 by the time you complete all three war campaigns then its more side quests or dungeon grinding. And more waiting for Rise of Azshara.

Happy Leveling!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

 

RTotD: Overdue Gaming Ruminations

The best Diablo Immortal Gaming Rig!I call this a gamer’s blog but I haven’t posted anything related to gaming all year, so I’m overdue for some gaming ruminations. The reason, primarily, is that I’m only really playing one game and I’m sure there aren’t many interested in more World of Warcraft posts. If you’re interested in a brief raiding update on our progress in Battle of Dazar’alor, we’re 9/9 in Normal (i.e. farm status), and 3/9 in Heroic (with more to come tonight).

I jump into Overwatch occasionally, but not with any regularity. I don’t have any of the other Blizzard games installed anymore. I jump on the Switch every now and then to play some Mario Kart, Mario Odyssey or Smash Brothers. Some of you may remember that I used to post, almost weekly, a recap of gaming news. However it became too difficult to keep up and there seemed to be no interest. Besides gaming news today has stalled or rarely contains any more surprises.

Be that as it may, I’ll try to mix in more gaming posts as inspiration strikes. However I don’t foresee any more recurring posts like I used to do with MMO Times.

The things that go through my mind when I’m alone with nothing but my thoughts for entertainment is dangerous. Some might even say eccentric. Consider this your warning about today’s Random Thought of the Day

 

WoW: Mythic+ Dungeons Are Obnoxious

The concepts in this post will be fairly esoteric if you are not familiar with many of the game features in World of Warcraft. Also, this will likely be a bit of a soapbox as I’ve grown weary of the emphasis put on Mythic+ dungeons. Sorry Blizzard, I just don’t care for the Mythic+ system, in fact I think Mythic+ dungeons are obnoxious.

The original purpose for the them is to give players an end-game option other than raiding. The fact that spec recommendations are usually different depending on whether you are in a raid versus a Mythic+ dungeon is evidence that these two are mutually exclusive. Just because you do one, doesn’t mean you should do the other. As someone who raids heroic content 3-6 hours a week, I don’t find it interesting to spend another 3+ hours suffering through multiple Mythic+ dungeons.

Dungeons Should Be Short

Perhaps I have a bit of PTSD from a 6-hour trip into Shadow Labs way back in Burning Crusade, but a dungeon shouldn’t take more than 20-30 minutes. If a dungeon is taking you more than 30-45 minutes, someone is doing something wrong and its time to quit. I do like doing dungeons, when I have time to do one. I especially like it when there is a dungeon that has specific lore significance (ex: Black Rook Hold, Scholomance, Culling of Stratholme, etc). This is especially appealing if there is a quest that continues a particularly interesting story line.

Other than adding the Mythic mechanic, my only other criticism for dungeons lately is acting as a gate to furthering professions. As I’ve mentioned before, during Legion, its ridiculous to have to complete an extra boss in a dungeon to further your alchemy profession. This seems to be more tame in Battle for Azeroth, but I also haven’t leveled all the professions, yet.

Affixes and Keystones are Bollocks

How long a dungeon takes to complete, even a Mythic+, varies significantly on the composition and competency of your group. So let’s get to the real reason I think Mythic+ dungeons are obnoxious; affixes and keystones.

What are Affixes? They are special twists on mob and dungeon mechanics to create a new challenge and adds new levels of complexity. Only three affixes are randomly active in a given week. You can see the list of possible affixes here. I’m sure for those players that enjoy Mythic+ dungeons enjoy the variety affixes bring to a dungeon; and I’m happy that works for them. Personally I think affixes create more stress and make dungeons less appealing. I could even feel less annoyed by the hoops you need to jump through for getting appropriate gear if there weren’t affixes to deal with as well.

So that brings me to keystones (and, ultimately, gear). In order to enter any Mythic+ dungeon someone in your group needs a keystone. The only way to acquire said keystone is to complete a Mythic 0 dungeon. Each time you complete a Mythic+ dungeon you get another keystone, for a random dungeon, at an increased level. This is where things get especially gross if you are hunting for better gear. The higher your gear score is, the more Mythic+ dungeons you have to do to get gear that’s worth a damn.

An example

For example, my gear score on my raid toon is 360. If I want ilevel 360 gear to drop I have to get a keystone for a Mythic+7 or higher. Which means I have to do at least 2 or 3 dungeons before I even get the appropriate keystone, then I have to complete that dungeon. You also only have a week to do this (as all Mythic+ dungeons and keystones reset every Tuesday). Of course what gear you get is completely random so there is a chance, that after enduring all of that, you could get a piece that you can’t even use. As your gear score increases, so do the number of Mythic+ dungeons you have to complete within a week.

THAT IS A BIG FAT NOPE! I won’t do that. I refuse. All of that work for very little gain just isn’t my idea of fun. So, to that end, I won’t subject myself to that cruelty. I would rather asphyxiate myself with barbed wire (i.e. I’d rather PVP).

By the way, if you do want to know more about Mythic+ dungeons, because they do sound appealing to you, follow this Wowhead link.

/cheers

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Battle for Azeroth Impressions

Battle for Azeroth ImpressionsWe are about six weeks into the eighth World of Warcraft expansion. The Battle for Azeroth has begun; the Horde and Alliance are engaged in fierce warfare to control the Azerite. The first raid, Uldir, is available and Blizzard has already announced the first content patch, Tides of Vengeance. Therefore, by this point in time we have experienced everything that is new to the game. While there is more to come, here are my Battle for Azeroth Impressions thus far.

Battle for Azeroth: The Good

I know why Blizzard doesn’t allow flying in new expansions. I “complain” about not flying quite a bit but it’s only to be an irritation (*cough* “Tony” *cough”). However, in all honesty I do enjoy using ground mounts exclusively at the beginning, for two reasons.

  1. The artists put so much work into the landscape and scenery I feel that flying, right out of the gate, would negate all that effort.
  2. I rarely get to use my ground mounts when flying is available. It’s nice to have a reason to see all my favorite ground mounts.

The story arc I’m looking forward to most is Queen Azshara. We saw her briefly during the Court of Farondis questline, but heard very little of her after that. She’s clearly involved in this expansion so I’m excited to see if she will be a raid boss. It’s time she is put down!

Battle for Azeroth: The Bad

While I don’t think this expansion is starting out as great as Legion, I couldn’t think of a lot of things I think are “bad”. The one item I’m still not happy about are dungeon quests required for professions. Granted I have not reached the max level in all the crafting professions, however Anchor Weed, the rare herb in this expansion, has a dungeon quest required to reach rank 3. It also appears that herbalism is the only gathering profession that has a dungeon component to it.

I don’t mind using quests to reach ranks 2 or 3, but I do not like profession quests that require a dungeon.

Battle for Azeroth: And The ‘Meh’

The Story

As much as I do like that Queen Azshara is mentioned a lot, I’m still not as into the story as I was in Legion. Granted, I don’t think it’s as weak as the story for Warlords of Draenor but the whole “Horde vs Alliance” feels a bit cliche. Perhaps the reason I’m not as into the story is that I actually like Sylvanas and the fact that she’s lost her mind is fantastic. Unfortunately, 98% of the community disagrees and they all hope she dies (btw, I even play Alliance). I’m sure I will be labeled a traitor when I say, I really hope we don’t kill her; in fact I think she’s under the influence of Queen Azshara. While I don’t think she makes a good war chief, I would rather over throw her than kill her (thus killing another Horde leader).

Treasures and Rares

This expansion is inundated with treasures and rare mobs and they have really lost their value. I have opened hundreds of treasures and killed hundreds of rare mobs and 99% of the time I only get Azerite power and vendor trash. Perhaps we were too spoiled in Legion and now expectations are too high to get more out of rares and treasures.

Island Expeditions and War Fronts

The two new world mechanics in Battle for Azeroth are Island Expeditions and War Fronts. These are essentially the evolution of scenarios. Island Expeditions is a race to farm Azerite; that’s it. They developed an algorithm so each time you enter an Island Expedition it’s different, however its only different in terms of terrain and mobs. The objective is still ALWAYS the same. Island Expeditions feel so lackluster that I’ve been renaming them to “Island Adventures”. There is good news. I believe Blizzard has plans to make some changes so they are not so terribly bland.

Honestly I think these Island Expeditions should feel more like War Fronts where the action is immersive. While the objective in a War Front is the same, you can get there by doing other things (i.e. farming iron/wood, attacking clinch points, etc). The downside to the War Front, especially when you can’t enter the battle, once you complete the quests, there is nothing else to do for several days. If you’re still trying to increase your item level or you have alts, they are a great way to get some decent pieces of gear.

Final Thoughts

All in all, Battle for Azeroth is off to a decent start. It has more going for it than Warlords of Draenor. I also suspect that there are more surprises coming for players (not just story but game mechanics as well). I feel like Blizzard is intentionally holding something back, and perhaps BlizzCon is when we will find out what else is coming.

FOR THE ALLIANCE!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Battle for Azeroth Pre-Expansion Goals

We are a week away from the Battle for Azeroth worldwide launch. Our magnificent raid team completed what we set out to do (Ahead of the Curve and Violet Spellwing mounts for all raid members). We still had several weeks between the last AOTC run and the BfA launch. Kudos to the team leadership for finding things to do to keep us all hanging out over the last several weeks. This is the most fun I have had in WoW since Wrath of the Lich King. Aside from the group events, I set out to complete a list of toon-specific goals to complete before the expansion. There are less than 8 days left, how are my Battle for Azeroth pre-expansion goals looking?

Character Goals Progress Update

Quite a while ago I posted a little chart about the goals I made for my alts before Battle for Azeroth drops. At the time of that post I still had 3 alts that had not reach level 110. Of those three, two of them are now at level 110 (the remaining Alliance warlock may get the free 110 boost because I don’t think I am going to try to hit 110 over the next week). Be that as it may, that does mean that I do have a level 110 of every class (including a level 110 Horde character). So having all classes/alts at level 110 before launch … check.

Now the more daunting task is completing the Order Hall, Class Mount and at least one hidden appearance for each of those classes. So here is an updated chart:

Class Order Hall Hidden Appearance Class Mount
Paladin
Priest
Demon Hunter
Hunter
Death Knight
Druid
Shaman
Warlock
Mage
Rogue
Monk
Warrior

As you can see I have made quite a bit of progress, unfortunately I am not finished yet. I am working on the hidden appearance quest for the warlock. The hidden appearance for the warrior requires an exalted reputation with Valarjar before the pieces drop, so, in essence I am working on that as well. The important item of note is that I FINALLY got the hidden appearance to drop for my shadow priest! I hate being at the whim of the RNG, which is why I worry about the Rogue and Warrior hidden appearances. I think I will be able to finish the Order Hall and Class mount quests for the Monk and Warrior, however I don’t know about completing the remaining hidden appearances.

Speaking of Artifact Appearances

Aside from trying to get the hidden appearances, another thing I set out to accomplish was working on a couple challenge appearances. I particularly focused on my paladin and shadow priest. Their gear scores gave me the better advantage. The protection challenge appearance is no joke, just as all the posts said. It is difficult but, in all honesty, it was fun. So I managed to complete the protection and retribution paladin challenge appearance and the shadow priest appearance. Here are some screenshots:

Prot Challenge Appearance

Ret Challenge Appearance

Shadow Challenge Appearance

 

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

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