A Geek's Cogitations, Conjectures and other Cortical Experiences

Category: World of Warcraft Page 5 of 12

WoW: Waiting for Rise of Azshara

How about a gaming update! We are waiting for Rise of Azshara, the 8.2 patch for the Battle for Azeroth expansion. We know this patch is on the PTR, and Blizzard is teasing us with a plethora of details (some containing spoilers). While I am avoiding the spoilers, I do read about some of the new content including the new zones, encounters and, of course, the new mounts! However, this isn’t about those details. What is there to do while we wait??!

Raiding and AOTC

Ahead of the Curve (AOTC) is an achievement for defeating the final boss of the current raid tier before the release of the next tier. It’s a goal many guilds use as a guideline for remaining in sync with the expansion storyline.

This patch will remove the AOTC achievement for Battle of Dazar’alor. Therefore raid teams are feverishly trying to defeat Jaina on heroic difficulty before the patch drops. Our raid team, however, has already accomplished that (huge props to everyone that made it possible). While we wait for 8.2 we are working on AOTC for Crucible of Storms, which only consists of two bosses and, therefore, shouldn’t be too difficult.

Non-Raid Goals (i.e. ALTS)

We only raid two nights a week and, since a release date hasn’t been announced, we are not in a hurry to bring down Uu’nat. If your only in-game goals are related to raiding then you’re probably pretty bored right now. Me, on the other hand, have 13 other toons that I would like to get to 120.

Currently I have 9 alts at max level (meaning I have 10 characters at 120). I made it a goal to try to get all of them to 120 before 8.2 drops. My main purpose for this is that I neglected my alts during most of the previous expansion. I waited until the final patch to diligently level the alts. I did not accomplish everything I had hoped to do before the expansion ended. Hence my reasons for more proactively leveling my alts.

Leveling Is A Science

I can usually reach level 120 in about two weeks, a little over one week if the Darkmoon Faire is active. I’ve learned there is a science to leveling in Battle for Azeroth. Before you begin leveling an alt, I would highly recommend picking up the 7th Legion Scouting Map (or Honorbound Scouting Map) from the Emissary. This is a Bind on Account item that will discover all the flight points on Kul Tiras and Zandalar on each character it’s used.

Basically I begin by picking one of the zones and I focus on the main storyline for the zone. I will do a couple of side quests along the way, but I keep doing the main quests until I have the quest for the dungeon (which marks the end of the story). Once you have all three storylines completed then you have a choice.

If you focus specifically on the storyline quest chain, you will not hit 120. Depending on how many side quests you do you will still need about 1-2 more levels. I would highly suggest you work on the three war campaigns next. You can wait until 119 if you want, since you will get an item from the first one you complete. I suggest completing these before 120 because you will want the waypoints out to your faction’s respective camps when you unlock World Quests and Faction Assaults.

If you still haven’t hit 120 by the time you complete all three war campaigns then its more side quests or dungeon grinding. And more waiting for Rise of Azshara.

Happy Leveling!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

 

Book Review: Before the Storm

Before the Storm (World of Warcraft, #15)Before the Storm by Christie Golden
My rating: [rating=5]

Christie Golden is here with another World of Warcraft novel. I have been a fan of her work since before she was hired by Blizzard, and I’ve read more than just her Warcraft themed novels. Before the Storm takes place before the events leading up to Battle for Azeroth.

Brief Synopsis

The Legion has just been defeated. While the Horde and Alliance honor their fallen, King Anduin Wrynn struggles not only with the loss of his father but also the weight of the crown. Similarly Sylvanas Windrunner must juggle her new role as Horde Warchief but does not want to neglect her beloved Forsaken. Then, from the wound inflicted by a defeated Sargeras, comes a new substance neither faction has seen before. A substance that can have good and evil implications.

Biggs’ Review

My one regret about this book is that I should have read it before Battle for Azeroth launched. Chronology being the primary reason. There really isn’t a lot in the expansion that spoils the book, however the book does have its surprises. So it’s still worth reading even this late in the expansion, especially if you have played through the priest storyline in Legion. There are characters from the Netherlight Temple that provide important plot points to the story.

RIP Elise BentonOne of the things I enjoyed the most is Anduin’s character development. His desires as a young king give the character more depth. The war-driven Anduin we see at the start of BfA is only one facet of his character. This book brings compassion and hope to his personality. Sylvanas, on the other hand, is as cunning and deceitful as we are already led to believe. In fact there is one act in this book that may very well be the catalyst for the Alliance entering this faction war.

Finally, there are the little things added the game that make references to events and characters in the book. Blizzard’s knack for little “tie-ins” are some of my favorite in-game easter eggs.

View all my reviews

diablo3-reading“The more that you read, the more things you will know. The more that you learn, the more places you’ll go.”
– Dr. Seuss

 

BlizzCon and Blizzard’s Diablo Epic Fail

If you were paying attention to the news coming out of the Anaheim Convention Center then you are probably aware of the disaster that occurred this past weekend. I admit that I was anticipating a lackluster BlizzCon but I was not prepared for the nerd rage that ensued after the opening ceremonies. There is an order in which Blizzard unveils news at the opening ceremonies, the biggest news saved for last. Everyone was expecting a major Diablo announcement, the leading theory being Diablo 4. What they got was Blizzard’s Diablo epic fail.

Immortal but not Impervious

Diablo Immortal Rig

Epic Diablo Immortal Gaming Rig!

Diablo Immortal the mobile app is the “big news” from BlizzCon this year. Yes, at a convention with predominately PC gamers in attendance Blizzard announces a mobile game. A version of Diablo that is only playable on iPhone, Android and iPad. 

Now that you have let that sink it, this is the first time there was little to know cheering or clapping. In fact there was booing, and not the joking kind. Actual booing. You almost feel bad for Wyatt Cheng, who drew the short straw to make the announcement. Since BlizzCon ended, several reports are coming out from other sources that Blizzard allegedly wanted to announce Diablo 4 but they pulled it at the last-minute.

I’m not a Diablo fan but I totally understand the animosity. After being taunted with a “Diablo announcement”, I would be pissed too if a mobile game was announced. The Q&A was probably the best moment when someone actually asked if it was an “out-of-season April Fools Joke“.

Overwatch Stole the Show

I knew there wouldn’t be a lot for World of Warcraft, we did learn when the next patch and raid is coming. We also learned that the following patch we will finally fight Queen Azshara in, what might be, an underwater raid. Also, you should really check out the Lost Honor cinematic. It’s really good (from a storyline perspective.) Hearthstone will have a new expansion, Heroes of the Storm has a new hero and StarCraft 2 was so insignificant I don’t remember what they said about it. Which leaves Overwatch.

The 29th Overwatch hero, Ashe and Bob

They began with a new video called “Reunion”. It’s McCree on Route 66 and we find out who caused that train wreck. It’s his old partner Ashe. Blizzard teases many new potential heroes in this animated short. I think everyone wanted Bob, possibly more than they wanted a mobile Diablo game. The new hero, as it turns out, is Ashe but her ultimate is Bob. I cannot wait to try out this new hero. My main concern is that I’m terrible at McCree, he feels too slow and clunky. Hopefully I don’t get the same feeling about Ashe.

I still haven’t heard when Ashe will be playable so if anyone knows, please leave a comment.

Rekindling Old Memories

There is one other unveiling that I am still mildly excited about. Something that started it all for me. Warcraft III Reforged. I barely remember Warcraft 1 and 2, but I distinctly remember playing Warcraft III. It is the Blizzard title where I found myself enjoying the story and the lore. If you know anything about Warcraft III, now you know why Wrath of the Lich King is my favorite expansion. The game looks beautiful with the new graphics update. The only problem is, I’m not sure I’m ready to dole out another $40 for a game that I may only play randomly (although that Meat Wagon mount makes it awfully tempting).

And that’s it. There is nothing else, IP related, to talk about. As I said, it was a pretty lackluster BlizzCon. The nerdrage over Diablo Immortal is probably the most noteworthy thing about the convention this year. Kind of glad I didn’t get the Virtual Ticket or the Goodie Bag. I hope they make both of those more enticing next year.

Please feel free to share your thoughts on BlizzCon, Diablo Immortal or any of the other announcements in the comments.

/FOR THE ALLIANCE!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Mythic+ Dungeons Are Obnoxious

The concepts in this post will be fairly esoteric if you are not familiar with many of the game features in World of Warcraft. Also, this will likely be a bit of a soapbox as I’ve grown weary of the emphasis put on Mythic+ dungeons. Sorry Blizzard, I just don’t care for the Mythic+ system, in fact I think Mythic+ dungeons are obnoxious.

The original purpose for the them is to give players an end-game option other than raiding. The fact that spec recommendations are usually different depending on whether you are in a raid versus a Mythic+ dungeon is evidence that these two are mutually exclusive. Just because you do one, doesn’t mean you should do the other. As someone who raids heroic content 3-6 hours a week, I don’t find it interesting to spend another 3+ hours suffering through multiple Mythic+ dungeons.

Dungeons Should Be Short

Perhaps I have a bit of PTSD from a 6-hour trip into Shadow Labs way back in Burning Crusade, but a dungeon shouldn’t take more than 20-30 minutes. If a dungeon is taking you more than 30-45 minutes, someone is doing something wrong and its time to quit. I do like doing dungeons, when I have time to do one. I especially like it when there is a dungeon that has specific lore significance (ex: Black Rook Hold, Scholomance, Culling of Stratholme, etc). This is especially appealing if there is a quest that continues a particularly interesting story line.

Other than adding the Mythic mechanic, my only other criticism for dungeons lately is acting as a gate to furthering professions. As I’ve mentioned before, during Legion, its ridiculous to have to complete an extra boss in a dungeon to further your alchemy profession. This seems to be more tame in Battle for Azeroth, but I also haven’t leveled all the professions, yet.

Affixes and Keystones are Bollocks

How long a dungeon takes to complete, even a Mythic+, varies significantly on the composition and competency of your group. So let’s get to the real reason I think Mythic+ dungeons are obnoxious; affixes and keystones.

What are Affixes? They are special twists on mob and dungeon mechanics to create a new challenge and adds new levels of complexity. Only three affixes are randomly active in a given week. You can see the list of possible affixes here. I’m sure for those players that enjoy Mythic+ dungeons enjoy the variety affixes bring to a dungeon; and I’m happy that works for them. Personally I think affixes create more stress and make dungeons less appealing. I could even feel less annoyed by the hoops you need to jump through for getting appropriate gear if there weren’t affixes to deal with as well.

So that brings me to keystones (and, ultimately, gear). In order to enter any Mythic+ dungeon someone in your group needs a keystone. The only way to acquire said keystone is to complete a Mythic 0 dungeon. Each time you complete a Mythic+ dungeon you get another keystone, for a random dungeon, at an increased level. This is where things get especially gross if you are hunting for better gear. The higher your gear score is, the more Mythic+ dungeons you have to do to get gear that’s worth a damn.

An example

For example, my gear score on my raid toon is 360. If I want ilevel 360 gear to drop I have to get a keystone for a Mythic+7 or higher. Which means I have to do at least 2 or 3 dungeons before I even get the appropriate keystone, then I have to complete that dungeon. You also only have a week to do this (as all Mythic+ dungeons and keystones reset every Tuesday). Of course what gear you get is completely random so there is a chance, that after enduring all of that, you could get a piece that you can’t even use. As your gear score increases, so do the number of Mythic+ dungeons you have to complete within a week.

THAT IS A BIG FAT NOPE! I won’t do that. I refuse. All of that work for very little gain just isn’t my idea of fun. So, to that end, I won’t subject myself to that cruelty. I would rather asphyxiate myself with barbed wire (i.e. I’d rather PVP).

By the way, if you do want to know more about Mythic+ dungeons, because they do sound appealing to you, follow this Wowhead link.

/cheers

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Battle for Azeroth Impressions

Battle for Azeroth ImpressionsWe are about six weeks into the eighth World of Warcraft expansion. The Battle for Azeroth has begun; the Horde and Alliance are engaged in fierce warfare to control the Azerite. The first raid, Uldir, is available and Blizzard has already announced the first content patch, Tides of Vengeance. Therefore, by this point in time we have experienced everything that is new to the game. While there is more to come, here are my Battle for Azeroth Impressions thus far.

Battle for Azeroth: The Good

I know why Blizzard doesn’t allow flying in new expansions. I “complain” about not flying quite a bit but it’s only to be an irritation (*cough* “Tony” *cough”). However, in all honesty I do enjoy using ground mounts exclusively at the beginning, for two reasons.

  1. The artists put so much work into the landscape and scenery I feel that flying, right out of the gate, would negate all that effort.
  2. I rarely get to use my ground mounts when flying is available. It’s nice to have a reason to see all my favorite ground mounts.

The story arc I’m looking forward to most is Queen Azshara. We saw her briefly during the Court of Farondis questline, but heard very little of her after that. She’s clearly involved in this expansion so I’m excited to see if she will be a raid boss. It’s time she is put down!

Battle for Azeroth: The Bad

While I don’t think this expansion is starting out as great as Legion, I couldn’t think of a lot of things I think are “bad”. The one item I’m still not happy about are dungeon quests required for professions. Granted I have not reached the max level in all the crafting professions, however Anchor Weed, the rare herb in this expansion, has a dungeon quest required to reach rank 3. It also appears that herbalism is the only gathering profession that has a dungeon component to it.

I don’t mind using quests to reach ranks 2 or 3, but I do not like profession quests that require a dungeon.

Battle for Azeroth: And The ‘Meh’

The Story

As much as I do like that Queen Azshara is mentioned a lot, I’m still not as into the story as I was in Legion. Granted, I don’t think it’s as weak as the story for Warlords of Draenor but the whole “Horde vs Alliance” feels a bit cliche. Perhaps the reason I’m not as into the story is that I actually like Sylvanas and the fact that she’s lost her mind is fantastic. Unfortunately, 98% of the community disagrees and they all hope she dies (btw, I even play Alliance). I’m sure I will be labeled a traitor when I say, I really hope we don’t kill her; in fact I think she’s under the influence of Queen Azshara. While I don’t think she makes a good war chief, I would rather over throw her than kill her (thus killing another Horde leader).

Treasures and Rares

This expansion is inundated with treasures and rare mobs and they have really lost their value. I have opened hundreds of treasures and killed hundreds of rare mobs and 99% of the time I only get Azerite power and vendor trash. Perhaps we were too spoiled in Legion and now expectations are too high to get more out of rares and treasures.

Island Expeditions and War Fronts

The two new world mechanics in Battle for Azeroth are Island Expeditions and War Fronts. These are essentially the evolution of scenarios. Island Expeditions is a race to farm Azerite; that’s it. They developed an algorithm so each time you enter an Island Expedition it’s different, however its only different in terms of terrain and mobs. The objective is still ALWAYS the same. Island Expeditions feel so lackluster that I’ve been renaming them to “Island Adventures”. There is good news. I believe Blizzard has plans to make some changes so they are not so terribly bland.

Honestly I think these Island Expeditions should feel more like War Fronts where the action is immersive. While the objective in a War Front is the same, you can get there by doing other things (i.e. farming iron/wood, attacking clinch points, etc). The downside to the War Front, especially when you can’t enter the battle, once you complete the quests, there is nothing else to do for several days. If you’re still trying to increase your item level or you have alts, they are a great way to get some decent pieces of gear.

Final Thoughts

All in all, Battle for Azeroth is off to a decent start. It has more going for it than Warlords of Draenor. I also suspect that there are more surprises coming for players (not just story but game mechanics as well). I feel like Blizzard is intentionally holding something back, and perhaps BlizzCon is when we will find out what else is coming.

FOR THE ALLIANCE!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

WoW: Battle for Azeroth Pre-Expansion Goals

We are a week away from the Battle for Azeroth worldwide launch. Our magnificent raid team completed what we set out to do (Ahead of the Curve and Violet Spellwing mounts for all raid members). We still had several weeks between the last AOTC run and the BfA launch. Kudos to the team leadership for finding things to do to keep us all hanging out over the last several weeks. This is the most fun I have had in WoW since Wrath of the Lich King. Aside from the group events, I set out to complete a list of toon-specific goals to complete before the expansion. There are less than 8 days left, how are my Battle for Azeroth pre-expansion goals looking?

Character Goals Progress Update

Quite a while ago I posted a little chart about the goals I made for my alts before Battle for Azeroth drops. At the time of that post I still had 3 alts that had not reach level 110. Of those three, two of them are now at level 110 (the remaining Alliance warlock may get the free 110 boost because I don’t think I am going to try to hit 110 over the next week). Be that as it may, that does mean that I do have a level 110 of every class (including a level 110 Horde character). So having all classes/alts at level 110 before launch … check.

Now the more daunting task is completing the Order Hall, Class Mount and at least one hidden appearance for each of those classes. So here is an updated chart:

Class Order Hall Hidden Appearance Class Mount
Paladin
Priest
Demon Hunter
Hunter
Death Knight
Druid
Shaman
Warlock
Mage
Rogue
Monk
Warrior

As you can see I have made quite a bit of progress, unfortunately I am not finished yet. I am working on the hidden appearance quest for the warlock. The hidden appearance for the warrior requires an exalted reputation with Valarjar before the pieces drop, so, in essence I am working on that as well. The important item of note is that I FINALLY got the hidden appearance to drop for my shadow priest! I hate being at the whim of the RNG, which is why I worry about the Rogue and Warrior hidden appearances. I think I will be able to finish the Order Hall and Class mount quests for the Monk and Warrior, however I don’t know about completing the remaining hidden appearances.

Speaking of Artifact Appearances

Aside from trying to get the hidden appearances, another thing I set out to accomplish was working on a couple challenge appearances. I particularly focused on my paladin and shadow priest. Their gear scores gave me the better advantage. The protection challenge appearance is no joke, just as all the posts said. It is difficult but, in all honesty, it was fun. So I managed to complete the protection and retribution paladin challenge appearance and the shadow priest appearance. Here are some screenshots:

Prot Challenge Appearance

Ret Challenge Appearance

Shadow Challenge Appearance

 

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

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