Isn’t it ironic that after talking about the trials and tribulations of leveling professions in Legion I’m now discussing how Blizzard has marginalized professions? Perhaps more people were dissatisfied with having to always gem and enchant their gear thus why Blizzard made such dramatic changes to professions. I’ll be honest, I actually miss putting gems in my gear and enchanting my weapon. In fact the latter really bums me out because I think some enchants on our artifact weapon would look amazing!
Actually how marginalized professions has become really bums me out. I always feel like leveling your professions was all part of the leveling experience. It’s one of those tertiary tasks you can do for those times you want to be in-game, but not really in the mood to quest. Granted Blizzard hasn’t removed just lackadaisically crafting at the kiln, but now crafted items are less meaningful. This is especially true for Jewelcrafting and Inscription.
Jewelcrafting, Inscription. Gone!
Well, not really, but if your profession is jewelcrafting and/or inscription, you are probably in the worst position. There are 16 gear slots (excluding the shirt) and, between two level 110 characters, I think I have a gem slot on one item. I’m not suggesting that a gem slot needs to be on every piece of gear again, but it might be nice to see more it than *3.125% of the time. Inscription is mostly cosmetic. Your target market are people who like to change their shadow form or their ghoul’s appearance. The only way to make a profit using a profession is to complete the Obliterum quest chain and destroy everything you make and sell the obliterum.
Since you can use obliterum to increase item level, the traditional crafting professions (i.e. Leatherworking, Tailoring, & Blacksmithing) still have merit. You can make improvements on the higher level crafted items by using obliterum to increase their level up to 855. Enchanting is probably the only viable profession for progressing in the end game and turning a profit. As players acquire new gear from Mythic dungeons, raids or World Quests some of those items will need enchants.
I hope Blizzard is working on some big changes for professions. I would like to see them play a bigger role again. It doesn’t necessarily have to be as large of a role as it was back in Wrath of the Lich King. I’m not expecting a significant change during Legion but hopefully something clever and innovative in the next expansion. Until then mounts and pets seem to be the only real reason people even level professions.
/cheers
* 16 slots per toon * 2 toons = 32; 1/32 = 3.125%
If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!
Blizzard is trying something new this expansion in regards to professions. Instead of the classic “make x number of widgets”, each profession now has quests. These quests require you to travel all over the Broken Isles to learn from other masters of the trade. There are some quests that require you to enter dungeons (even the Mythic-only dungeons). Leveling your professions has always been a necessary evil and often times quite taxing. The quests do seem to add new depth to them instead of standing by the forge smelting 300 bars. However I can see how the constant queuing for dungeons may eventually feel burdensome and mundane.
About a week after launch, I finally reached level 110 on my shadow priest. In all fairness I did have other things going on. It’s strange for me to say that my shadow priest is the first character to reach level 110. My poor paladin is still sitting at 100. This is the first time since 2005 that I did not level my paladin first. I’ll admit it feels a bit strange but I did it for the raid team. Obviously I will immediately began leveling my paladin. At any rate, I’m not writing to lament about my paladin, this is about the
When Blizzard announced the release date of Legion I began reading War of the Ancients by

So far this has definitely been one of the more memorable world events leading up to an expansion. It’s kind of reminiscent of Wrath of the Lich King where terror can occur at any moment while in a capital city. I think what sets this world event apart from previous expansions are the invasions. It is really cool to see both factions flock to a location to help defeat the demons invading Azeroth. In the Broken Isles scenario it is also really cool to see both factions with players actively participating in the same scenario. In fact I’d say that is my favorite new mechanic. Can you imagine what ICC would have been like if it used the same mechanic.
Issue 144: The open beta of Overwatch has captured the attention of hundreds of gamers and thus has been making the usual headlines around the various gaming news media outlets. The superfluity of the news about Overwatch, however, is a pleasant change from the excessive political garbage on television and Facebook. I think that’s why I read more gaming news than actual news; for the most part, its politically agnostic. The Overwatch open beta has wrapped up, which is unfortunate if you haven’t pre-ordered the game. I hope you got a chance to play it and if so, I’d like to hear your thoughts. I will express mine in a separate post.