A Geek's Cogitations, Conjectures and other Cortical Experiences

Tag: Gaming Page 25 of 28

Biggs On: Why I Still Play SWTOR

It has been a tumultuous time for Bioware and EA lately. The layoffs, server mergers, and plummet in stock price has been a pretty grim omen for the game manufacturer. SWTOR and Bioware have been receiving some tough criticisms from the gaming community and its sad to see such negativity because honestly I really enjoy playing SWTOR. I would say I enjoy it more then WoW and a lot more then Diablo III (I just couldn’t get into Diablo III – I like DC Universe Online more then D3, but I digress).

All the things people complain are wrong with the game I don’t see as negatives. I enjoy the story, the quests, the gameplay, the feel of the game. I love how crafting works, combat, instances, raids, pvp and traveling between planets is an appropriate concept for the game because its freaking Star Wars! In fact there is very little that annoys me about the game; the harsh feedback and whining from the gaming community is more annoying then anything in the game.

Yes, it plays like WoW so I would agree that one could loosely suggest its a WoW clone, but when did that become a negative? It seems to me that creating a clone of a previously successful game was the formula for success. Case in point: WoW was labeled as a clone of EverQuest and some may even argue that EverQuest was a clone of something older then it (perhaps Lineage or Ultima Online). The point is, games are made to parallel their predecessors or competitors to entice players to try their game. The more alike the game is to something they have played before, the easier it is to keep them playing it.

I have no control over the destiny of SWTOR. If Bioware has to shut it down then I am going to try to keep playing it until that day. I do think that if they were successful in going to a Free-2-Play model they may see people come back in droves because it really is a fun game. The risk though is now that they are consolidating servers, if they get a sudden influx of returning (or new) players, it may cause over-population and performance issues. It’s a difficult line to walk especially since gamers these days are so fickle and the market is saturated with so many games.

In the end, these games are a business and therefore they must make money. I trust that Bioware and EA will do what is necessary to keep producing great games. Who knows, perhaps those people that are constantly whining and complaining are the minority because the people that are content with the state of the games are too busy playing them instead of crying to complete strangers (who don’t give a rip) on the Internet.

Cheers!

Soapbox: Gamers Lack Appreciation

I was reading through a post on WoW Insider about Cataclysm and the author was discussing the things he liked and will miss about Cataclysm. Someone said something in the comments that, I think, explains why most gamers are spoiled, whining brats. Nobody appreciates the work and effort that goes into designing and developing these games. There will never be another MMO that will reach the number of users that World of Warcraft had because Blizzard has set the bar so high no game will ever satisfy that many gamers again. Gamers are so spoiled that now they expect every feature of WoW to be available at launch of any new MMO.

The mere thought of that last statement is hilarious almost to the point of absurdity. All games are developed in a closed source environment. Obviously Blizzard isn’t going to share its dungeon finder algorithm, for example, with Bioware or Trion. It doesn’t matter anymore that a majority of the features currently in World of Warcraft weren’t available at its launch, but apparently now they are a necessity for all new games. If a new game doesn’t have these features then its deemed “unfinished”.

The MMO gaming industry is cutthroat and volatile. The longer a company waits to deliver a new product the farther behind they will be so it becomes crucial from a profit and marketing philosophy to deliver something sooner rather than later. Nobody will ever release a product that is bug free and with every feature at launch. I remember how much grief players would give Blizzard on days when there were huge content patches that made the game almost unplayable. It was expected that nobody would be raiding on Tuesday nights because the game was incredibly unstable and buggy.

Perhaps the MMO genre has lost its edge. I see comments on posts (mostly on gaming news and blog sites) that they don’t like the “kill X number of Y” type of quests, or any kind of quest. I never see anyone offer alternative methods of leveling. Clearly they have a better idea for leveling then completing quests if they are complaining about it … or maybe they are just complaining because it makes them feel important.

I also see people complaining that Game X lacks any end game content when it actually has the same end game content all the other games have (i.e. raid, pvp, instances, dailies). What else do you want?!? If these games lack so many features, and clearly you know what features they should have, then submit your resume! I assure you that you will find out immediately why games take so long to make and what it takes to develop one.

I think the appalling lack of appreciation is lost because of blind ignorance!

/endsoapbox

Diablo III Revisited

A couple weeks ago I posted my initial impressions of Diablo III and I prefaced by saying that I potentially could be writing a retraction, however that will not be the case. I feel now that I have actually spent sufficient time playing Diablo III through a couple of the Acts and I am going to stick with my original assessment.

Don’t get me wrong, I do think Diablo III is a fun game. I have played a Monk into Act III now and I have played a Demon Hunter through a couple of levels. I have caught myself trying to click-to-move when switching to another game after playing Diablo III, it was quite humorous. I haven’t experienced any of the server issues others have complained about and I have had minimal lag issues. I am also coming to D3 after playing WoW for over six years and I have never played any of the previous iterations of Diablo nor any other click-to-move MMO/game. Perhaps my perceptions are skewed as a result.

The MMO Times: Inferno Edition!

Issue 33

As the finish line for the race for the Inferno World’s First draws closer and the Diablo III hype begins to wane, we are now looking at what new content to look forward to in upcoming patches and expansions. This issue we have more details about the upcoming 1.3 patch for SWTOR, more MIsts of Pandaria goodies and some Warhammer news.

It is also important to note that in a couple of weeks is E3 (June 5-7) and there is usually something of interest that will be revealed for the MMO genre. Perhaps Gazillion’s recent press release (which you can read about in this issue of MMO Times) will be a prelude of what might be at E3 this year.

I Miss Quake (and LAN Parties)

Everyone playing Diablo III has sparked many nostalgic conversations about the days of Diablo II thrashing LAN parties. Diablo II wasn’t always the pivotal game for face smashing; Quake and Unreal Tournament were often the games I played at LAN parties for destroying faces.

All this talk of LAN parties and Quake has me wondering if people still have LAN parties? Or has the MMO genre eliminated the need to have everyone in the same room consuming ridiculous amounts of calories from pizza, chips and Mt Dew? I hope not because there was something about getting a group of friends together, in the same room, to destroy faces and laugh at newbs. I do find it ironic how those of us that were labeled geeks were considered to be anti-social when the primary attraction of going to a LAN party was to socialize, but I digress.

I was attending 1-2 LAN parties a year between the time I finished school and moved to Ohio. Granted they weren’t the kind of LAN parties that lasted 36 hours. Usually we would all end up leaving at 1 or 2 in the morning hopped up on adrenaline and caffeine.

What are some of your fond LAN party memories?

Biggs On: Diablo III

This post is probably a bit premature and perhaps I will be writing a retraction in the near future but I thought I would express my impressions and concerns about Diablo III. I’m sure any of my gaming friends reading that first statement are probably surprised by the subtext it creates about my impression of Diablo III.

Generally I feel like Diablo III is the bored man’s game. Granted I have never played any of the previous iterations of Diablo, and I have spent the past 6+ years playing MMO’s exclusively. Perhaps the pace of WoW and The Old Republic have created an expectation that is counter to the pace of Diablo. I am so accustomed to using both hands to play a game that I find myself trying to find something else to do while I am frantically clicking the left and right mouse buttons.

I think the mouse is part of the problem. I’m actually not a big fan of the mouse. In WoW and TOR I only really use the mouse to adjust the camera angle, beyond that I try to do everything with the keyboard. Click to move is pretty annoying and one of the reasons why I couldn’t get into other MMOs that used that mechanism for movement; then again that probably just stems from my preference of the keyboard over the mouse.

I do think it’s visually stunning. The graphics are really slick and the carnage from killing a mob (or mobs) makes Diablo III a great way to relieve stress … in a sadistic, masochistic way. There have been a few times when the slaughter that resulted from a new ability had me laughing maniacally, and I’m sure the gore only gets better as the levels get higher.

Perhaps as I level more my impression will change, but at this point I feel like I can read a book and just blindly click my way to level 60. I am pretty far behind in the Game of Thrones series …

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