A Geek's Cogitations, Conjectures and other Cortical Experiences

Category: World of Warcraft Page 7 of 13

WoW: Legion Expansion – Blizzard Gets It Right Again

World of Warcraft Legion expansion

I Love the Fel “Star Destroyer”

We are now three patches into the World of Warcraft Legion expansion (patch 7.1, 7.1.5, 7.2). I haven’t seen the subscription numbers lately but they have to be up. I know my play time is increasing quite a bit. In the previous expansions (after Wrath of the Lich King), I rarely felt motivated to log in. As much as I enjoyed Garrisons, it did become too repetitive. In fact WotLK is probably the last expansion I really enjoyed, however this expansion is quickly becoming a very close second.

I am really enjoying Legion! If you read a lot then I highly recommend reading Richard Knaak’s War of the Ancients trilogy. It is a perfect companion for this expansion and I think it has largely influenced how much I am enjoying it. In a lot of ways an MMO is like a movie, it’s only as good as the story it’s telling. Wrath of the Lich King had a great story that really felt entwined with my character and Legion is doing the same thing.

But Wait, There’s More

There is more to it than the story in the World of Warcraft Legion expansion. Several of the new features they have added is also contributing to my enjoyment. I will admit that I was skeptical at first of Class Order Halls. I thought it was going to be a step backward from Garrisons. I’ll admit that I was too quick to judge. Blizzard is doing a great job incorporating the Order Halls into the main story of the expansion. Also, I think what makes them fun is the fact that every Order Hall is different and has a different story. The garrisons were all the same no matter which class you were playing; now I’m trying to level all my alts just so I can experience each Order Hall.

The Artifact Weapons have to be a huge success. They have to be the driving force behind people completing so much additional content. I rarely set foot in Mythic dungeons but now hidden/unlocking appearances have me making the time to do a few. In fact I have probably completed more Mythic dungeons in this expansion than I have since Mythic dungeons were added to the game. The different weapon for each class specialization also has me trying different specializations. For example, I would rarely play anything other than a Fire Mage, but now I’ve acquired the artifact weapon for Fire and Frost (and I’m even considering getting the Arcane weapon).

It Isn’t Just the Content, It’s the People Too

I rarely pay any attention to Trade because of the trolls and 12 year olds causing havoc and raising blood pressures. However, there are good people and when you find those good people it does change the game. I was apart of a great raid team from Karazhan through most of Cataclysm. When Mists of Pandaria released our team broke up and several of us changed servers. Nearly everyone that moved to the same server all found new raid teams but I didn’t. Perhaps that is why I was rarely feeling motivated to log in.

Finally, when Legion came out, I joined a raid team of which couple of my former raid members were already members. It has almost felt like old times again! The people are fun and so diverse. Perhaps some people are intimidated by too much diversity in a raid team, but it becomes just a matter of adjusting to the different personalities. Eventually you learn that those different personalities are what makes things so much more interesting and fun (even when we are pissed off and struggling).

The next raid, Tomb of Sargeras, is about to open and the next patch (7.2.5) will be hitting live servers soon and I am excited! This new team is ready to face this exciting and lore filled content and soon we will destroy Kil’jaeden, just as we destroy Gul’dan.

FOR AZEROTH! FOR VARIAN!!

duke-nukem-sm If zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

 

The Official Trailer for WoW: Legion 7.2 Patch

The upcoming WoW: Legion 7.2 Patch trailer is officially released. The live date for the 7.2 patch will be March 28th (next Tuesday). This does not mean that the next raid, Tomb of Sargeras, will be available so there is still time to get those Normal/Heroic Gul’dan kills. You will also still have time to get your “Ahead of the Curve” achievements for Trial of Valor and Nighthold (which goes away upon the release of the Tomb of Sargeras raid).

In any event, here is the trailer:

TBT: Lamentations of a Former Tank [gone DPS]

Lamentations of a Former TankSo I am going to take a different approach to this week’s Throwback Thursday post (which is late again). This comes on the cusp of experiencing a struggle I’ve only heard other folks repine. I used to tank; from 2005 through Mists of Pandaria I was the Paladin tank for our raid team. Then the server population began to dwindle; finding raiders to fill spots became a struggle; long story short we switched servers and joined new raid teams. I was no longer needed as a tank so I had to become a DPS. It’s the first time I am working on progression as a member of the DPS squad. This week’s TBT is my lamentations of a former tank – gone DPS.

DPS Like Me: The Struggle Is Real!

A couple of expansions ago I remember the raid leaders constantly emphasizing the point that damage dealers need to improve their damage. I always silently thought to myself that there must be something these folks are missing because it can’t be that difficult to figure out how to do that. I will pause for you to silently curse and berate me. After my paladin, playing a shadow priest was my second favorite class so that is the class I chose to play as [ranged] DPS.

We are roughly three months into the current raid content and 5/7 in Heroic Emerald Nightmare. My gear iLevel is 860 and, while a shadow priest is supposed to be at the top of the charts, I’m barely making the middle of the pack. I am experiencing everything they were fussing about; the struggle is real! I have read the forums, tweaked my gear and my rotation but I am still struggling to break that 200k mark. Granted there are a couple of stats that I could increase but there is only so much you can do until the right piece of gear comes along.

I guess its true what they say. Sometimes you have to walk a mile in someone else’s shoes to understand their trials and tribulations.

IMO, Tanking is Easier

I will never take my DPS team members for granted again. As a tank, remembering to taunt was paramount. If you messed up your rotation, it was rarely a big deal (unless it caused you to dramatically lose threat). The rotation for a DPS has very little room for error. The adage for DPS to “Always Be Casting” (also known as the ABCs of DPS) has a lot of credence. It not only requires you to constantly cast something but deviating from your rotation can have cascading effects on your damage output. The training dummies are good for building the muscle memory for your rotation. However, they are not a reliable method of measuring your damage because you never have to move, which isn’t an authentic raid scenario.

So, to that end, while I really enjoy playing my shadow priest, I do enjoy tanking more. I’m less frustrated, less often, with my performance as a tank after a night of raiding. Some nights I dread looking at the logs; I don’t want to see how far down the damage charts I am when I know I need to be near the top. I’m not sure what else to do but keep improving my stats, keep practicing that rotation and reading priest forums (like icy-veins.com or howtopriest.com).

Tips and recommendations are welcome.
/cheers

TBT is one of those crazy Facebook trends. It stands for “ThrowBack Thursday” and often times people post pictures. I know the old adage “A picture is worth 1,000 words” but most of the time the pictures I want to post have a great story behind them. In my traditional nerdy fashion, instead of just a picture I want to provide a blog post for my TBT moments to share those great stories. I will not share stories in which the context will embarrass or incriminate myself or my friends and family.

TBT: WoW 12 Years! And Great Times!

huolon_mountSo this issue of TBT (err, Fallback Friday? yes, I’m late) is going to appeal to a much different group of folks. If you follow any of Blizzard’s games then you know this week they are celebrating World of Warcraft’s 12th anniversary. People who don’t follow the gaming industry are probably shocked that a game is still thriving after 12 years. The funny thing is, that’s really not all that inconceivable. Final Fantasy will be releasing their 15th iteration of their franchise which began back in 1987. So WoW is a youngster by comparison but, if you will allow me a small pun, WoW 12 years!

It’s not a secret to my gaming friends that I have been playing this game for a long time, however, I have not been playing the entire 12 years. Actually I didn’t start playing until about the fall of 2005 when a friend convinced me to give it a shot. The first character I ever created was a male Night Elf Hunter named Discretus. Around February of 2006 I took a break from WoW until about June of the same year. I discovered that several of my co-workers also played so I created a Human Paladin on Alleria named Anthonius. I still play that paladin to this day. I didn’t forget about Discretus, however, that toon isn’t a male Night Elf anymore. After a few server transfers and a “Bruce Jenner” transformation, that character has become a female Draenai.

Gaming Friends are Real Friends Too

Neither of my two original toons go by those specific names anymore, however my gaming friends still address me by the moniker “Anth”. So who are these gaming friends, you might ask. Yes, most of them I have never met in person, but physical location isn’t required to create and maintain friendships. In fact I believe I have covered that very concept before. We all live in different parts of the continent, with different jobs and believe different things. Be that as it may, World of Warcraft is now just one thing we all have in common.

We were all part of a guild for seven years. When the realm population became meager, most of us transferred to a new server, with a higher population. A couple of us still raid together on the same team in a new guild, but all of us still keep in touch. Social media, chat clients and Discord allow us to still chat with each other. So over the twelve years Blizzard has provided us all with something more than mere recreation. It has forged unforgettable friends.

/cheers

TBT is one of those crazy Facebook trends. It stands for “ThrowBack Thursday” and often times people post pictures. I know the old adage “A picture is worth 1,000 words” but most of the time the pictures I want to post have a great story behind them. In my traditional nerdy fashion, instead of just a picture I want to provide a blog post for my TBT moments to share those great stories. I will not share stories in which the context will embarrass or incriminate myself or my friends and family.

Blizzard Has Marginalized Professions

Blizzard Has Marginalized ProfessionsIsn’t it ironic that after talking about the trials and tribulations of leveling professions in Legion I’m now discussing how Blizzard has marginalized professions? Perhaps more people were dissatisfied with having to always gem and enchant their gear thus why Blizzard made such dramatic changes to professions. I’ll be honest, I actually miss putting gems in my gear and enchanting my weapon. In fact the latter really bums me out because I think some enchants on our artifact weapon would look amazing!

Actually how marginalized professions has become really bums me out. I always feel like leveling your professions was all part of the leveling experience. It’s one of those tertiary tasks you can do for those times you want to be in-game, but not really in the mood to quest. Granted Blizzard hasn’t removed just lackadaisically crafting at the kiln, but now crafted items are less meaningful. This is especially true for Jewelcrafting and Inscription.

Jewelcrafting, Inscription. Gone!

Job's DoneWell, not really, but if your profession is jewelcrafting and/or inscription, you are probably in the worst position. There are 16 gear slots (excluding the shirt) and, between two level 110 characters, I think I have a gem slot on one item. I’m not suggesting that a gem slot needs to be on every piece of gear again, but it might be nice to see more it than *3.125% of the time. Inscription is mostly cosmetic. Your target market are people who  like to change their shadow form or their ghoul’s appearance. The only way to make a profit using a profession is to complete the Obliterum quest chain and destroy everything you make and sell the obliterum.

Since you can use obliterum to increase item level, the traditional crafting professions (i.e. Leatherworking, Tailoring, & Blacksmithing) still have merit. You can make improvements on the higher level crafted items by using obliterum to increase their level up to 855. Enchanting is probably the only viable profession for progressing in the end game and turning a profit. As players acquire new gear from Mythic dungeons, raids or World Quests some of those items will need enchants.

I hope Blizzard is working on some big changes for professions. I would like to see them play a bigger role again. It doesn’t necessarily have to be as large of a role as it was back in Wrath of the Lich King. I’m not expecting a significant change during Legion but hopefully something clever and innovative in the next expansion. Until then mounts and pets seem to be the only real reason people even level professions.

/cheers

*  16 slots per toon * 2 toons = 32; 1/32 = 3.125%

duke-nukem-smIf zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

WoW: Leveling Your Professions In Legion

Leveling Your ProfessionsBlizzard is trying something new this expansion in regards to professions. Instead of the classic “make x number of widgets”, each profession now has quests. These quests require you to travel all over the Broken Isles to learn from other masters of the trade. There are some quests that require you to enter dungeons (even the Mythic-only dungeons). Leveling your professions has always been a necessary evil and often times quite taxing. The quests do seem to add new depth to them instead of standing by the forge smelting 300 bars. However I can see how the constant queuing for dungeons may eventually feel burdensome and mundane.

I have completed the full gambit of quests and dungeons for tailoring and enchanting. I’m working on mining and engineering now (yay! my paladin is 110!). I don’t feel like its too annoying to have to go into 3 or 4 different dungeons, yet. I may feel differently by the end of the year when I’m working on a 5th or 6th alt. Especially since I’m not too happy about a profession quest that is gated behind a Mythic dungeon (that requires 4,000 Honored rep to unlock).

Will This Kill Professions?

I know of some players that just won’t bother with professions; a choice they made long before this expansion. I’m sure there are some players who begrudgingly pick up professions perhaps for end-game content or just a means to make money. It does beg the question as to whether this new mechanic for professions will do more harm than good. Technically, you don’t have to complete the quests to reach 800 skill points in your profession. In fact, you can still reach the max level doing it the old fashioned way, however you will need to complete a few quests to learn some recipes.

Logistically, I’m still on the fence about the changes. When you think about it, the effort you need to max out a profession is pretty comparable to running a couple of dungeons. If you wanted to make that one “orange” item, that you know would give you the last point you need, you needed to farm for days or spend a small fortune in gold.

Speaking of spending a small fortune, you also have to keep in mind that this method means you don’t have to purchase new recipes from a trainer. Each quest may teach you a new recipe, so imagine the gold you are saving by not having to buy every new recipe. In fact you are actually making money because some of the quests also reward gold.

Ranking Seems Superfluous

Most Legion crafting professions now have three ranks (indicated by stars). The only advantage you receive with each new rank is fewer materials needed to craft the item. I think this is a great advantage for the early part of the expansion but as more people level more alts, the quantity of materials becomes less of a concern. Therefore I think the ranking becomes superfluous when the only benefit is fewer materials. I would much prefer a crafting model similar to the crafting mechanic used in Star Wars: The Old Republic where each higher “rank” has better stats.

Actually, when I think about it, perhaps each higher “rank” should have a greater probability of upgrading the item upon completion. The highest (crafted) item level I have seen, thus far, is 815 but World Quests are awarding items much higher than that. I think World Quests are great but they are slowly marginalizing Tailoring, Leatherworking and Blacksmithing to transmog professions.

So has leveling your professions become an inconvenient frivolity? It may depend on what your end-game goals are. If you are raiding Normal/Heroic/Mythic content then some professions will provide excellent supplements toward those goals. Granted this will come mostly in the form of Enchanting, Alchemy and Jewelcrafting. I appreciate that Blizzard tried to make professions more interesting. It’s unfortunate that they put so much hard work into these profession quests but the rewards are hardly worth the effort. I expect to see some tweaks to professions in upcoming content patches.

/cheers

duke-nukem-smIf zombies attack the world, everyone will run and hide. Except for us gamers, of course. We’ve been waiting for this all our lives!

Page 7 of 13

Powered by WordPress & Theme by Anders Norén