I am way behind the curve as I haven’t been able to start playing the expansion upon its release. In fact I’ve probably only been at it for a few weeks with only brief moments to play in the evenings. I have finally hit 100 (on my main toon) just prior to Christmas and so far, I have to say, I’m Addicted to My Garrison! I have already brought two other alts up just far enough to unlock their garrison just so I can check out the different profession buildings. I have been researching guides on how to acquire additional followers or unlock other special easter eggs to make my garrison more unique.
I can’t help but think that Blizzard took a few notes from the companion system in SWTOR, which doesn’t really irritate me as the companions in SWTOR is one of my favorite mechanics of SWTOR. I’m still discovering new hidden treasures of garrisons but here are a few of my favorites:
Sometimes I log in just to complete missions and send my followers back out on new missions. I have followers on one alt who are almost level 100 but my toon is only a level 93. I’m excited to be able to send my followers on Highmaul missions which has the chance to reward Highmaul gear. It is a little disconcerting that my followers are starting to have a higher iLevel then my main toon but the trade off will be that I can acquire gear without the repair bill. I really don’t like the fact that you can only have 20-25 active followers because I like all my followers. How can I be expected to play favorites and “deactivate” someone??!
Another item on my “follower wish list” is to see visible changes in my follower as I upgrade their gear. A follower with a gear score of 600 should not look exactly the same when their gear score has been boosted up to 645.
The Mine and Herb Garden
This particular mechanic is kind of a double edged sword for me. Every garrison will get a Mine and an Herb Garden, regardless of whether your toon has mining and herbalism. So that means all your toons will have access to their own person stash of herbs and ore; no need to worry about those annoying ninja’s that pilfer your node or herb while you are fighting the nearby mob. You do not need the mining or herbalism skill to harvest herbs from the herb garden and ore from the mine, however you will still need those skills to harvest them outside your garrison. Obviously this marginalizes the mining and herbalism skills; especially if you have sufficient cash to be able to purchase the needed materials to level a crafting skill that would require mining or herbalism.
This building allows you to “tame mounts” and as an avid mount collector you can imagine my excitement. Granted I have not yet constructed this building as my need for raid gear supersedes my desire for more mounts, however I am currently leveling an alt that will have this building (since mounts are account bound). Based on some of my research it looks like you are limited to specific species and a specific number of mounts but I think it might be a good start to getting some cool mounts.
I’ve been sitting on this post for a while because I keep thinking there is more I want to say about garrisons. I really do enjoy this feature of the game. I almost wish they had more to customize, like the homesteads in SWTOR. I also wonder if this swell of excitement will ebb as the expansion moves on and I level more and more alts to unlock their level 3 garrisons. In the meantime I will continue to bask in the glory of my garrison.