A Gamer Geek's Cogitations, Conjectures and other Cortical Experiences

SWTOR: Patch 1.3 Impressions

Game Update 1.3 has been out for a week now so perhaps I should talk about my impressions of the changes to the game before I get too lost in the new content. I think its important to note that had Bioware not offered the server transfers it would have adversely affected the quality of this patch. I can actually complete the Black Hole heroic daily now, and oftentimes before I have finished the other quests.

I still think that the best feature in this patch is the addition of the Group Finder. I have now used it a couple of times and the only misfortune I have experienced (so far) is a tank that disconnected. Its great to be able to get Tionese crystals, Daily Commendations and Black Hole Commendations more consistently now. Gearing up for Lost Island Hard Modes and Operations should be much easier and create a better end-game experience for the casual player. Generally the queue times have been roughly about 10 minutes for my DPS toon, I haven’t tried it on my tank yet.The biggest concern that some people have voiced have been that since its not a feature that was available at release that nobody will use it but I think that isn’t entirely accurate. I do, occasionally, still see people advertising for a group in the fleet channels, but most of the time its followed up by other people suggesting that they use the group finder tool. I think its great that other players are helping to encourage the new tool.

I don’t pvp much so I can’t comment on the new ranked warzones but based on the activity of those in my guild I’d say its pretty popular. My guild has already assembled a couple of ranked warzone teams and there seems to be less complaining on the fleet channels about the lack of challenge in pvp and warzone queue times. I can imagine this is a very popular feature, and probably the most popular, among pvper’s. If anyone has some feedback they would like to offer about this feature, please feel free to post a comment.

I really like some of the new legacy perks, and not all of them are just for leveling alts. You can increase your companion affection gains from all sources by paying an increasing amount of credits (the bigger the increase, the more it will cost you). If you are an altoholic (like me) then purchasing increased experience gains is going to be worth the credits. There is a new legacy perk that unlocks speeder piloting at earlier levels which might make early Tatooine less cumbersome.

The new augment system is great. If you were struggling on a boss in an operation and you needed just a tiny bit of a DPS boost from your teammates, well this may just be the inch you need. All items can be equipped with an augment slot by using an augment kit appropriate for your level. I haven’t fully explored this feature yet but I think I may do a separate post once I get it all figured out. It seems like there are some that don’t quite understand how it works so perhaps I can provide some help.

As you can see this patch actually has a lot to offer and it didn’t even have new content (in the form of new flashpoints, warzones or operations). I really suggest getting back in there and checking out the new features and experiencing a much more populated universe.

Cheers!

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1 Comment

  1. I forgot to mention a mechanic of the Group Finder tool that is a negative, but tolerable (for now). Once you complete the Flashpoint/Operation, you are not ported back to your previous location, you will be standing outside the instance entrance (i.e. back at the Fleet). This may not be bad if you were perhaps done for the night, but if you were in the middle of Ilum or Black Hole dailies, it might be a little annoying. I’m sure this is a mechanic that will be in a future patch so the tool could be deployed to the servers.

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